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Post by ndscreate on May 9, 2022 12:53:34 GMT -5
I'm creating a "cyberpunk style" object using this one as a base (signDynamic): Part of "mesh_2" is made of glass, so it has to be transparent. But the borders are not transparent. So I went to Warehouse > Model > Data > Lods > HighDetail Flags. I changed the third line "Phong" shaders to PhongAlpha. The object now has the transparency I wanted. But the part that was not supposed to be transparent now looks really weird. As if the mesh was full of transparent cuts. Is there another way to ad transparency to this object/mesh? I tried adding the "AlphaBlended" like in this tutorial, but it didn't work.
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