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Post by brittthesimmer on May 10, 2022 14:09:32 GMT -5
Hello!! I followed Simmer Kate video for neon lights but when I go in build mode there is a shadow not sure why. imgur.com/BE818vw
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Post by ndscreate on May 11, 2022 8:00:49 GMT -5
Did you also edit the shadow mesh (Shadow LOD)? If not, the shadow of the previous light will stay behind your object.
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Post by brittthesimmer on May 11, 2022 14:19:30 GMT -5
thank you for responding and yes I did edit the shadow lod
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Post by simmervibe on Mar 12, 2024 23:27:31 GMT -5
Hey brittthesimmer , did you figure it out? I just had the same problem and that was a tough one to solve. I tried changing colors in the specular mar (different shades of grey), marking boundary loops as sharp, nothing seemed to help. Eventually I did everything straight from the beginning and it somehow got fixed, lol.
UPD: Make sure to Decimate (Modifiers - Decimate) your mesh before importing to avoid any strange shadows. That's how I fixed it
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Post by mauvemorn on Mar 13, 2024 16:06:41 GMT -5
Shadow meshes should match their main meshes. Otherwise, it causes problems with the depth buffer for SSAO ( example). Option 1.Remove shadow LODs. Or just clone a deco plant. Option 2.Clone an item that uses the Instanced shader (some outdoor and debug items).
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