braxa
New Member
Posts: 2
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Post by braxa on May 13, 2022 15:26:44 GMT -5
Hello! I'm trying to import a lamp mesh into s4s studio but I keep getting these error messages: ( link to the full message) Here is the .blend file I'm trying to import and here's the original .blend file with the original mesh. I had made this mesh before but it was too high poly and had bad topography so I remade it this afternoon using a few parts from a game mesh. I had no problem importing the previous mesh but the current one just won't import. I haven't messed with the lighting part yet, I wanna get the mesh into the game and test out the textures before I move on to adding the light. Does anyone know what's happening? (ps: The lamp looks black because I activated shade smooth but I tried importing it without using the shade smooth and had the same result)
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braxa
New Member
Posts: 2
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Post by braxa on May 15, 2022 14:34:59 GMT -5
help?
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Post by mauvemorn on May 16, 2022 8:38:42 GMT -5
Hi. - select LAMP.001, expand the list of uv maps, delete uv_0 and uv_1; - rename UVMap to uv_0. It may not import the mesh is the uv map is not called the right way; - switch to Edit mode, select the whole mesh with A, create a new vertex group, name it transformBone, click on Assign; - make sure the version of blender you're saving the file has s4studio cas tools; - make sure the shadow has 0 cut and the lamp has 1; - make sure the item you cloned is made of 2 meshgroups as well, with corresponding cuts
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