I had made this mesh before but it was too high poly and had bad topography so I remade it this afternoon using a few parts from a game mesh. I had no problem importing the previous mesh but the current one just won't import.
I haven't messed with the lighting part yet, I wanna get the mesh into the game and test out the textures before I move on to adding the light. Does anyone know what's happening?
(ps: The lamp looks black because I activated shade smooth but I tried importing it without using the shade smooth and had the same result)
Hi. - select LAMP.001, expand the list of uv maps, delete uv_0 and uv_1; - rename UVMap to uv_0. It may not import the mesh is the uv map is not called the right way; - switch to Edit mode, select the whole mesh with A, create a new vertex group, name it transformBone, click on Assign;
- make sure the version of blender you're saving the file has s4studio cas tools;
- make sure the shadow has 0 cut and the lamp has 1; - make sure the item you cloned is made of 2 meshgroups as well, with corresponding cuts
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