|
Post by vampierzahn01 on May 19, 2022 10:14:01 GMT -5
Hello everyone, I recently created four market stalls, but unfortunately they all have a problem in their function. If I place one of them somewhere and click on it with a Sim, the usual purchase options that actually belong to the corresponding stall are not displayed, but only the option ''buy Produce''. As an example, one of the market stalls is based on the ''Catch Of The Day Market Stand'' which usually has the ''Buy Daily Catch'' option, but my cc stall only has the ''buy Produce'' option instead. I have the same problem with the other three stalls. Does anyone know what I can do to get the market stalls back to their original function?
My CC are based on the following market stalls: -object_marketStalls_DailyCatch -marketStalls_Food_IslandWorld_IslandBBQ -object_MarketStalls_VillageShops_Grocery -object_MarketStalls_VillageShops_Garden
I used Blender 2.78c and Gimp 2.10.30 to edit the mods.
Thanks for your help
|
|
|
Post by qmbibi on May 19, 2022 22:21:53 GMT -5
hi! i have experience making stalls & have done 5 for public download without issue so hopefully I can help! but i had a question: what do you mean when you say "based on"? did you clone those object tunings to make your own or do you mean that you want your 4 custom stalls to have the same items as the EA stalls?
could you upload the package(s)? I can take a look if you'd like.
|
|
|
Post by vampierzahn01 on May 20, 2022 5:12:44 GMT -5
|
|
|
Post by qmbibi on May 28, 2022 18:29:45 GMT -5
okay so i see the issue. the marketstall object tunings have an interaction within the "open" interaction that is the tending of the stall. that tending interaction runs based off the object identifier as to how to choose the options to populate on the list. The issue youre having is that your custom stall object is not an identifier on that list since it is custom.
if you look at the marketstalls_open interaction (133181) you will see that the affordances for tending which stall has a test underneath it to determine which affordance to match with which object. The default interaction is always "buy produce" if an object is not specified. For clarity's sake, heres what I mean;
this is from the marketstalls_open interaction: sorry I don;t know how to format it correctly
<U> <L n="potential_outcomes"> <U> <U n="outcome"> <L n="continuation"> <U> <T n="affordance">140995<!--marketStalls_Tend_Craft_GroceryCurryChili--></T>
^^^^ this interaction tells the game what to sell/craft based off an object test
</U> </L> </U> </U> </L> <L n="tests"> <L> <V t="object_criteria"> <U n="object_criteria"> <V n="identity_test" t="definition_id"> <U n="definition_id"> <T n="actual_object">132359<!--StaticCommodity_Trait_MeltMaster_EatGrilledCheese--></T>
^^^^^this is the object it's testing for, and if the object tests passes, it will use the tending interaction from above. this is the object id of one of the stalls from City Living's spice festival I believe
</U> </V> <T n="owned">False</T> <V n="subject_specific_tests" t="single_object" /> </U> </V> </L> </L> </U>
Youre going to have to make your own object tuning for your stalls, and all the open/reopen/debug open interactions that go with it. Then, after your have your open/reopen/debug open interactions, you'll need the tending interaction within it; you can use the EA tend/craft affordances based on how you want your stall to act, but you must make sure your custom object ids are in the object test. you can look at the game's open interaction to see how you can it all within one tending interaction using object test like the snippet above.
So in summary, this is what you need to do: 1) create your own object tuning for your stalls; it can be the same for all 4 stalls. Pay attention to the super affordance at the bottom because you'll need to make your own for some of them 2) create the open/debug open/reopen interaction by cloning 133181, and making the changes in the potential outcomes section and make sure your custom object ids are in the test with the correct EA affordance (like above)
if you want to sell custom items or make changes to what sold, I can walk you through that too!
I hope this helped! sorry it took so long to respond!
|
|
|
Post by vampierzahn01 on Jun 4, 2022 3:56:42 GMT -5
Thanks a lot for you support. I'm sorry that I didn't answer any earlier. I will try to follow your tipps but I have never made an own Object Tuning so it will be a new challenge for me but I will try it:)
|
|