|
Post by irishdragon7 on May 30, 2022 14:14:51 GMT -5
UPDATE: 6/3/22: I figured it out!!!! When I resized the texture to 1024x1024, a few vertices no longer lined up with the correct color. Once I corrected for that and merged with a different light (the scallop table lamp), I am no longer seeing that line appear when I zoom or rotate around the light.
If you have been trying to work this out, I really appreciate the time you have taken to look over the files. Thank you so much!!! Irishdragon7
I am hoping someone can help me with this.
I have re-uploaded the meshes to ensure that all LODs and Shadow LODs were imported. I have double-checked and reloaded the texture files (they are at 1024x1024). I am still getting this as a result.
When I zoom up close to my Guinness Lamp, it looks fine. I can rotate around and nothing looks off. Once I start zooming out, a line appears at the bottom and travels up to the top of the glass as I zoom out further. As I rotate around the object, the line rotates as well.
I moved the object to a different room, had lights on, lights off, no lights in room, and the same effect occurs in all contexts. I am at a complete loss as to how to fix this. Everything else is working fine, just this line when I zoom out.
Thank you, Irishdragon7
|
|
|
Post by mauvemorn on May 30, 2022 16:19:46 GMT -5
Hi. Share the blend files (all lods ) and the package please. Maybe sharp edges are not split
|
|
|
Post by irishdragon7 on May 30, 2022 17:26:30 GMT -5
Hi. Share the blend files (all lods ) and the package please. Maybe sharp edges are not split
I was not sure how to add those files here, so I put them in my SimsFileShare and have included the link here: www.simfileshare.net/download/3211289/I adapted the original 3D model and merged it with the base game Plumbob Light. There are 2 texture files for that light and I am not sure if that is part of the problem. Thank you for your help!!!!
|
|
|
Post by irishdragon7 on Jun 2, 2022 1:10:13 GMT -5
A quick update. I started over and tried to merge the guinness glass with the small center table light from dining out and I am getting the same issue. I was hoping that by choosing a light with one texture, that would fix the problem, but alas, it did not.
|
|