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Post by knightjeran on Jun 2, 2022 21:53:36 GMT -5
Hello!
I am trying to convert a hair from a video game, and it's going pretty well until the texture--which is an issue I've not encountered before. I'm using Photoshop CS6, and even though I am using the correct alpha from the hair itself, it is saving (dds AND png) with horrible pixels. The file size is 1024 x 2048, DXT5 interpolated alpha, generate MIP maps. I have recently switched from Photoshop CC to Photoshop CS6, but have been using it successfully to convert objects so far.
Here is an image of how it looks in photoshop.
Here is an image of how it looks in game/in S4S.
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Post by mauvemorn on Jun 3, 2022 11:59:51 GMT -5
Hi. If you were to open the shared dds, you'd see that it looks just like in the second picture.
How did you make the .png texture? By changing alpha channel to transparency mask or by converting saved dds to png?
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