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Post by cobalt3d on Jun 3, 2022 10:43:26 GMT -5
Hello to everyone! I have a problem with making an animation with animated object, prop (for WW-pack). I'd like my character hold something in his hand and move it. In blender everything is good, but in game object is on the floor and without any action.
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Post by simmerish20 on Jun 3, 2022 11:39:36 GMT -5
You have to make the item into a working accessory for the hand you've put it in for the animation, and apply it in CAS. The game doesn't do that for you.
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Post by cobalt3d on Jun 3, 2022 16:54:53 GMT -5
You have to make the item into a working accessory for the hand you've put it in for the animation, and apply it in CAS. The game doesn't do that for you. This item is already in my game. And also I've got some animations made by other people with this thing. They works good in Wicked Whims. In my situation actor moves good, but item just laying on the floor in the center
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Post by simmerish20 on Jun 3, 2022 17:13:09 GMT -5
Are you sure you're using the accessory version (from CAS) and not a deco version (from the buy menu)? Some items have both versions available.
If an accessory item has special instructions on how to use with new poses (or how to use in general), you may want to go and figure that out by reading any instructions provided with the item. Could be it's tied to a different joint than the one you're using for the animation, so it doesn't move the same way ingame. Some accessories use a joint called "Stigmata", and if so, the problem could potentially be there.
Could also be that the item needs to be applied in a particular way other than via CAS to the sim ingame, but again - see if there are any instructions to be found (I'm not familiar with Wicked Whims other than having heard of its existense).
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Post by cobalt3d on Jun 5, 2022 9:09:04 GMT -5
Thanks for advice. I understood where was the problem. I made animation for the mesh, not for the root-bone of an item. In WW anim.objects should have be animated like sims
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