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Post by Simscyfi on Jun 4, 2022 9:03:37 GMT -5
Hello! I usually bake AO in cycles render and use it in photoshop to make textures for Sims4Studio, I don't know if it is the right way to do it but it has been working for me so far but occasionally I get this problem when shadows in AO bake of an object with intersecting meshes look misplaced(?) in Sims4Studio. Is there something I am doing wrong or should I just connect meshes in blender for baked texture to be precise in the program? If you can help me or give any advice it would be greatly appreciated. How it looks in BlenderHow it looks in Sims4Studio
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Post by mauvemorn on Jun 4, 2022 9:37:48 GMT -5
Hi. Could you please share the blend just after you baked the texture and the baked texture (it is not included by default)
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Post by Simscyfi on Jun 4, 2022 10:08:21 GMT -5
Hi. Could you please share the blend just after you baked the texture and the baked texture (it is not included by default) Hello! I didn't really understand what you mean but I am including blender file and texture that I import into S4S if you were asking for something else please tell me. Blender fileTexture
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Post by Simscyfi on Jun 5, 2022 4:13:46 GMT -5
I made a new file that doesn't consist of intersecting meshes and connected all intersecting parts into one whole mesh and it seems to fix the problem. If anybody experiences the same problem you just have to do that!
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