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Post by Silerna on Jun 6, 2022 6:02:51 GMT -5
Using this tutorial here, but my patterns are hideous now, not seamless as I wanted it. The skirt is really my problem, or my biggest annoyance. Used a Base game dress for the texture baking and a Island Living one-shoulder top for the top. I don't know which clothing is the best for texture baking on dresses (with folds) but these triangle folds doesn't do the trick for me. Dress itself is made in MD 9. Any tip to get the textures seamless?
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Post by mauvemorn on Jun 6, 2022 7:53:58 GMT -5
Hi. Did the texture look right before you rebaked it? If it did not to begin with, it’s won’t after you’ll rebake it. Share the blend file with the item before you rebaked the texture and the one after. You also need to add textures to the download file because they may not be included
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Post by Silerna on Jun 6, 2022 8:22:21 GMT -5
Hi. Did the texture look right before you rebaked it? If it did not to begin with, it’s won’t after you’ll rebake it. Share the blend file with the item before you rebaked the texture and the one after. You also need to add textures to the download file because they may not be included I used the diffuse files of cloned meshes
This one for the top.
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Post by mauvemorn on Jun 7, 2022 16:08:45 GMT -5
Hi again. Sorry for the wait, but we need permission to download the files.
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Post by Silerna on Jun 9, 2022 10:09:55 GMT -5
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Post by mauvemorn on Jun 14, 2022 15:52:00 GMT -5
Hi. My apologies for the very late reply. The original maxis texture is made for the dress with the rectangular uvs of the skirt. In your case the uvs of the skirt are of the different shape. They did not project the texture right to begin with and they would not after rebaking. To force them to project the texture right you must either reshape the texture or the uvs before rebaking.
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