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Post by kelsey on Jun 8, 2022 15:14:40 GMT -5
I have basic knowledge with mesh editing EA objects, only just in decluttering shelves and adding slots (like this desk) I wanted to do the same with the illuminated below juice cabinet so I exported LOD 0,1,2 and deleted the bottles, then imported them back in and added slots. The left is the original and the right is my edit. As you can see it doesn't have the same glowing effect so I wanted to know how I go about adding that back in. If possible I want to create multiple colors rather than just the blue, purple, and red lights that the original swatches have. Since this object doesn't actually give off any light I'm not sure where to start in terms of tutorials so if anyone is able to give advice (or if this type of project is out of my skill range) I would really apprechiate it! Here is a download of my edit in case anyone needs it to tell me what I need to fix
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Post by qolygonal on Jun 10, 2022 5:07:40 GMT -5
There is a problem with the Additive shader if it uses vertex color. When you import your mesh, Studio corrupts some data even though you didn't change anything. So just import the meshgroups you edited. Also, you need to link your gradient textures. 1. Go to the Warehouse tab > Model LOD 00000000 > Meshes — Edit Items. 2. Additive > Material, Entries — Edit Items > Set-2, Items — Edit Items. 2. DiffuseMap > Copy this instance > AdditiveLightMap > Paste the instance. 3. Go back to Editing Meshes. 4. ScrollingLight > Material, Entries — Edit Items > Set-2, Items — Edit Items. 5. LightAnimGradientMap > Paste the instance. 6. Repeat for all states (Default and Burnt), swatches (≥ set-2), the second Additive meshgroup, and LODs.
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