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Post by memphisims on Jun 12, 2022 19:02:55 GMT -5
I was wondering if anyone could help me with this. I'm trying to bake a texture in Blender and it's just not baking correctly no matter what I try. I've spent hours today trying to solve this problem. Blender FileScreenshots
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Post by mauvemorn on Jun 13, 2022 16:28:38 GMT -5
Hi. The smaller your uvs are, the worse the texture quality will be. Almost half of the uv space is taken by the uvs of the part of the mesh that no one will ever look at up close. It would be best for that detail to be not sculpted but an image. It would also be best to uv unwrap the mesh yourself by marking seams because Smart UV project gives very bad result. Select everything, Select - Sharp edges, set the degree to 85. This can be a good start. Select or deselect more edges in strategical places. Then Mesh - Edges - Mark seam, then select everything and uv unwrap.
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