|
Post by marinosecret on Jun 25, 2022 16:56:00 GMT -5
|
|
|
Post by mauvemorn on Jun 25, 2022 17:41:29 GMT -5
Hi. You are meant to convert them to mesh and join, then in edit mode select everything with A and Mesh - Normals - Recalculate outside. Make sure to save a copy of your file before you convert and join the curves because you might have to go back to it. It's a bad idea to start the learning process from the hair made of curves, you just introduce a lot of problems for yourself from the very beginning that will make it harder to learn the basics If this has not been mentioned in the tutorial, it will prevent some of the problems - to see the wireframe enable wire rendering for all curves (enable Wire, not Draw all edges) - in the Texture space enable Use uvs for mapping. This way, after you will convert the curve to mesh, all of them will have straight uvs; - Select the curve, Preview U controls the number of horizontal loops; - to adjust the number of vertical loops, you need to select the bevel object and adjust its Preview U. You may also need to remove some unnecessary points on that object
|
|
|
Post by marinosecret on Jun 25, 2022 18:20:02 GMT -5
i managed to convert them all to mesh but not joined them when i join them its when im having the problem. And yeah! i kinda bit more that i could chew lmao Hi. You are meant to convert them to mesh and join, then in edit mode select everything with A and Mesh - Normals - Recalculate outside. Make sure to save a copy of your file before you convert and join the curves because you might have to go back to it. It's a bad idea to start the learning process from the hair made of curves, you just introduce a lot of problems for yourself from the very beginning that will make it harder to learn the basics If this has not been mentioned in the tutorial, it will prevent some of the problems - to see the wireframe enable wire rendering for all curves (enable Wire, not Draw all edges) - in the Texture space enable Use uvs for mapping. This way, after you will convert the curve to mesh, all of them will have straight uvs; - Select the curve, Preview U controls the number of horizontal loops; - to adjust the number of vertical loops, you need to select the bevel object and adjust its Preview U. You may also need to remove some unnecessary points on that object
|
|
|
Post by marinosecret on Jun 25, 2022 20:06:58 GMT -5
i got it to like not be complpetely ruined by the mesh tysm
|
|