twirl
New Member
Posts: 5
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Post by twirl on Jun 28, 2022 16:38:35 GMT -5
Hello, I am new at making CC and this is my first thread on here so please bare with me. I recently downloaded Nvidia Texture Tools Exporter, it installed correctly into my photoshop as a plugin, but when I save the file as dds, it forces it to be compressed. I know many creators who use the dds file plugin on photoshop and I am assuming they have it uncompressed somehow, what am I missing? I have tried including images, but in case that did not work, the link to view photos of what is going on is here > imgur.com/a/bCRkK3xThank you very much!
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Post by mauvemorn on Jun 28, 2022 16:42:50 GMT -5
Hi. Yes, dds is a compressed format and your settings are correct. Other creators may use png (uncompressed) but s4s will still convert and compress it upon import. I advice you to use png for everything other than shadow map to avoid repeated compression upon export, saving and import
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twirl
New Member
Posts: 5
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Post by twirl on Jun 28, 2022 17:20:04 GMT -5
Hi. Yes, dds is a compressed format and your settings are correct. Other creators may use png (uncompressed) but s4s will still convert and compress it upon import. I advice you to use png for everything other than shadow map to avoid repeated compression upon export, saving and import Awesome thank you very much! I was following a tutorial and they were able to import a dds file without any issue so I was wondering if I was doing anything wrong. What would you recommend I use for shadow map? Thank you for your swift reply.
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Post by mauvemorn on Jun 28, 2022 17:29:16 GMT -5
What type of issue do you encounter specifically? As in, something more “noticeable” than the worsening of the quality? Not something you’d be able to notice from the video, so I want to make sure it’s not something else
For the shadow map you just use dds. As of right now, s4s converts png in a way that creates artifacts along the borders that are not a problem for anything other than shadow maps. Anything else can be made in png
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twirl
New Member
Posts: 5
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Post by twirl on Jun 28, 2022 17:49:00 GMT -5
What type of issue do you encounter specifically? As in, something more “noticeable” than the worsening of the quality? Not something you’d be able to notice from the video, so I want to make sure it’s not something else For the shadow map you just use dds. As of right now, s4s converts png in a way that creates artifacts along the borders that are not a problem for anything other than shadow maps. Anything else can be made in png Well I just wanted to import a dds file/texture into S4S since I was following a video tutorial, it was this one. I have also heard dds is a higher quality file which would be nice to have but then it says the dds file needs to be uncompressed to be imported on S4S which made me believe I had to move a setting or something. S4S won't let me import any dds files no matter what I do, so I'm not sure how I will use dds files for shadow map, but I am still learning so that will be in the future when I cross that bridge. Thank you again. Edit: Here is the link again since it seems there is issue on the one above timestamp is 2:55
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Post by mauvemorn on Jun 29, 2022 2:15:46 GMT -5
Oh, you’re making makeup. After the introduction of makeup sliders the saving settings changed for it, I completely forgot about that. This is the one you use and you only use it for color sliders compatible content, so in other situations you use the regular bc3/dxt5 (and it gets compressed) all of that said, on itself dds is not really a better format, so you can freely use png
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twirl
New Member
Posts: 5
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Post by twirl on Jun 29, 2022 13:24:13 GMT -5
OMG it worked! Thank you so much!!! I'm probably going to continue using png haha, but I was just so confused on why it wasn't working for me that I was obsessed on getting it to work :D Thank you very much! I reallly appreciate it.
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