twirl
New Member
Posts: 5
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Post by twirl on Jun 28, 2022 16:38:35 GMT -5
Hello, I am new at making CC and this is my first thread on here so please bare with me. I recently downloaded Nvidia Texture Tools Exporter, it installed correctly into my photoshop as a plugin, but when I save the file as dds, it forces it to be compressed. I know many creators who use the dds file plugin on photoshop and I am assuming they have it uncompressed somehow, what am I missing? I have tried including images, but in case that did not work, the link to view photos of what is going on is here > imgur.com/a/bCRkK3xThank you very much!
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Post by mauvemorn on Jun 28, 2022 16:42:50 GMT -5
Hi. Yes, dds is a compressed format and your settings are correct. Other creators may use png (uncompressed) but s4s will still convert and compress it upon import. I advice you to use png for everything other than shadow map to avoid repeated compression upon export, saving and import
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twirl
New Member
Posts: 5
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Post by twirl on Jun 28, 2022 17:20:04 GMT -5
Hi. Yes, dds is a compressed format and your settings are correct. Other creators may use png (uncompressed) but s4s will still convert and compress it upon import. I advice you to use png for everything other than shadow map to avoid repeated compression upon export, saving and import Awesome thank you very much! I was following a tutorial and they were able to import a dds file without any issue so I was wondering if I was doing anything wrong. What would you recommend I use for shadow map? Thank you for your swift reply.
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Post by mauvemorn on Jun 28, 2022 17:29:16 GMT -5
What type of issue do you encounter specifically? As in, something more “noticeable” than the worsening of the quality? Not something you’d be able to notice from the video, so I want to make sure it’s not something else
For the shadow map you just use dds. As of right now, s4s converts png in a way that creates artifacts along the borders that are not a problem for anything other than shadow maps. Anything else can be made in png
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twirl
New Member
Posts: 5
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Post by twirl on Jun 28, 2022 17:49:00 GMT -5
What type of issue do you encounter specifically? As in, something more “noticeable” than the worsening of the quality? Not something you’d be able to notice from the video, so I want to make sure it’s not something else For the shadow map you just use dds. As of right now, s4s converts png in a way that creates artifacts along the borders that are not a problem for anything other than shadow maps. Anything else can be made in png Well I just wanted to import a dds file/texture into S4S since I was following a video tutorial, it was this one. I have also heard dds is a higher quality file which would be nice to have but then it says the dds file needs to be uncompressed to be imported on S4S which made me believe I had to move a setting or something. S4S won't let me import any dds files no matter what I do, so I'm not sure how I will use dds files for shadow map, but I am still learning so that will be in the future when I cross that bridge. Thank you again. Edit: Here is the link again since it seems there is issue on the one above timestamp is 2:55
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Post by mauvemorn on Jun 29, 2022 2:15:46 GMT -5
Oh, you’re making makeup. After the introduction of makeup sliders the saving settings changed for it, I completely forgot about that. This is the one you use and you only use it for color sliders compatible content, so in other situations you use the regular bc3/dxt5 (and it gets compressed) all of that said, on itself dds is not really a better format, so you can freely use png
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twirl
New Member
Posts: 5
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Post by twirl on Jun 29, 2022 13:24:13 GMT -5
OMG it worked! Thank you so much!!! I'm probably going to continue using png haha, but I was just so confused on why it wasn't working for me that I was obsessed on getting it to work :D Thank you very much! I reallly appreciate it.
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Post by SiimplyJessica on Aug 21, 2024 22:07:18 GMT -5
Oh, you’re making makeup. After the introduction of makeup sliders the saving settings changed for it, I completely forgot about that. This is the one you use and you only use it for color sliders compatible content, so in other situations you use the regular bc3/dxt5 (and it gets compressed) all of that said, on itself dds is not really a better format, so you can freely use png I don't know if you notice, but your file Picture isn't loading and I really need to know what that picture said because I'm having the same issue with all of my makeup. S4Sstudio won't accept any of my DDS and it completely ruins my makeup in PNG format. So what settings do I need? Because every version I try to save as in Photoshop just won't do it. And I know it's because of the color slider compatibility and everything but nothing on the NVIDIA settings have helped me get an uncompressed file and PNG saves outside the lines of my alpha .. So whatever you told this person sounds like it will help me, but your picture is broken or something.
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Post by mauvemorn on Aug 22, 2024 4:04:51 GMT -5
SiimplyJessica The error s4s gives states the settings you must use. In newer versions of photoshop it is called 8.8.8.8 BGRA 32 bpp. In photopea it is "None". Mipmaps must be enabled in both. If you dont have or see it, tell me what program and plugin you use
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Post by SiimplyJessica on Aug 24, 2024 21:25:52 GMT -5
SiimplyJessica The error s4s gives states the settings you must use. In newer versions of photoshop it is called 8.8.8.8 BGRA 32 bpp. In photopea it is "None". Mipmaps must be enabled in both. If you dont have or see it, tell me what program and plugin you use dds video .. a little clip showing the options available to me when saving lipstick in photoshop 2020
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Post by mauvemorn on Aug 25, 2024 2:43:13 GMT -5
The last option named 8.8.8.8.
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