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Post by gibi on Jul 1, 2022 9:24:48 GMT -5
I am trying to make an object with an interaction, such as the curtains from Aurora Kreativ's tutorial. I'm having trouble with the rigging section here: My BindPoseBones edit window looks like this: I've tried to select the entire "Inverse Bind Pose" field and type in "identity" instead, but when I save the window and re-open, the original data is back. I've tried just replacing the zeroes with "identity" but that doesn't help. In practical effects, it seems that when I try to set bones but don't do anything to the "bind pose bone" section, it looks OK in game. But when I add the bones to "bind pose bone" section (without being able to set to identity), those areas don't show up in game, like those sections of the mesh are nonexistent. I made a test object without any interactions or animations added, just the bones. File HERE.
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