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Post by neonpeach on Jul 5, 2022 22:26:02 GMT -5
I'm working on converting the Hanbok made by the sims team into a size for child. Currently I am working on the male hanbok. I managed to size it down pretty well for the rest of the parts except for the shoes. The hanbok outfit came with shoes and it looks wonky when converted down with the rest of the outfit (image below): imgur.com/AFPt2K9What's really frustrating is that the shoe is part of the same mesh group. I tried separating the shoes from the hanbok outfit and added it in as a new mesh. Then, I adjusted with proportional editing until it matches the child's feet. After that I merged this layer with the hanbok outfit as it was originally and then in the game it spikes up in the air. It looks like this: imgur.com/a/j9fZPmwWhat can I do to adjust the shoes without it doing that?
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Post by mauvemorn on Jul 6, 2022 7:00:45 GMT -5
Hi. When you clone a hanbok for adults, it is made of a specific number of meshgroups and comes with shoes. The correct thing to do would be to change the category to Child, resize the outfit without joining meshgroups, then import it back in the same package. You must have joined all of them, then imported in the package that had no shoes thus introducing feet bones, so they are acting up.
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