Cowplant, Laganaphyllis Simnovorii, Eater Of Sims. Who doesn't like these waggly-tailed little guys and their tendency to die so easily!? YAY- wait, what?
...Hm, nobody likes that part... dang...
But we can fix that with a mod! YAY AGAIN!
- - - With the original settings, the Cowplant's hunger decays in six hour sets. From full to hungry = 6 hours Hungry to cake-tongue = 6 hours Cake-tongue to dead =12 hours
My mods affect the 6-hour base setting, so with option(1) as an example, the first two states will instead last 12 hours each and the third will last 24 hours. [NOTE: IT DOES NOT APPEAR TO EDIT THE 12-HOUR STAGE THREE, JUST THE FIRST TWO 6-HOUR STAGES. LIFESPANS BELOW HAVE BEEN CORRECTED TO SHOW THAT.]
Original: 1st two stages last 6 hours = lives 1 day total if left unfed.
Option 1: 1st two stages last 12 hours = now lives 1.5 day total if left unfed.
Option 2: 1st two stages last 24 hours = now lives 2.5 day total if left unfed.
Option 3: 1st two stages last 48 hours = now lives 4.5 day total if left unfed.
Option 4: 1st two stages last 72 hours = now lives 6.5 day total if left unfed.
Post by orangemittens on Sept 26, 2015 14:43:34 GMT -5
Very nice work Boo7227
Please help other creators find Sims 4 Studio and receive the help you received by mentioning Sims 4 Studio with your downloads Please do not PM me with questions about projects or getting Studio to run on your computer. I do not answer these PMs.
Also, in the spirit of the season, I made a few recolors! (You can see the images here )
They are not swatches added to the default plant, but a new unlocked entry in the main catalog; found under Trees, Shrubs, and Flowers, it’s priced at 375 simoleons. When you buy and place it, there will be no cowberry to plant – it will turn immediately into the horns in the dirt and grow normally from there. As it grows, the cow-sprout will look like the original black&white plant, I can’t change that at the moment, but they will grow into the color you chose. Also, once fully grown, if you decide you want a different color they are design tool compatible, so you don’t have to start over if you change your mind! After about a sim-week of testing, they seem to eat sims and dance to music just fine; there ought to be no change in functionality, just colors. I hope you enjoy this, it was a lot of fun to make. I may put out other sets later!
Post by Finn Quill on Nov 20, 2015 20:59:28 GMT -5
I'm thinking about doing a cowplant recolour, and I know it might be a bit of a pain, but I'm curious about a few things. Is the reason that the 'sprout' is the base color related to the fact that the fully grown form is usable with the design tool?
Like, do you think I could make a recolour that changes the berry, the sprout, and the fully grown states so long as someone doesn't mind it always being a specific colour? So if you buy a 'red' berry, the plant is red and can't be changed, but all the 'ages' look red?
I dunno if you really know how to answer my question, but since you've at least gotten as far as you did with the cowplant, I figure maybe you can start me on my path to figuring it out.
Last Edit: Nov 20, 2015 20:59:29 GMT -5 by Finn Quill
I don't know, I think it has to do with connections that I don't know how to make. In reading the thread on MTS recently on making new harvestable plants, there was a lot of s4pe stuff that was a bit past me (I don't use that program often). You may be able to make more sense of it if you want to try: Custom Harvestables
I did clone the berry, sprout, and grown cowplant in an attempt to make everything match (turns out the berry and sprout have the exact same texture) but they needed to be tied together somehow. My simple cloning of them made them separate items. =/ Oops.
ALSO, if you want my layers, I broke the cowplant into pieces for easy recolors. Do whatever you want with it! OneDrive
Last Edit: Feb 3, 2016 18:29:17 GMT -5 by BooV7227
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