I'm a newbie blender user. I have successfully converted some objects into CAS accessories for posemaking, but I'm having issues with converting an object with two textures and two UVmaps, in my case the bowl of chips from base game.
Hi. - in s4s export both diffuse textures as png; - open this template in the image editing software. If you want a sim to hold this bowl in the right hand, copy-paste the first image into MIDDLE RIGHT RING, then copy-paste the next image and fit it into INDEX RIGHT RING; - delete the template, merge the other two images, save; - you'll need to do the same to the normal map if you want your item to have it; - export the blend with the bowl. Clone glasses, export the blend, open. Memorize what cut numbers lenses and frames have, then delete them. Append all meshgroups from the bowl blend, delete the shadow plane; - select the one with the chips, select its uv_0, select all uvs with A, press G, and move outside of the uv space; - join chips with the bowl, select all uvs, assign the image you made as the background, press S X 2 to bring the uvs to their original size, resize and move to fit the texture; - delete uv_1, delete transformBone, assign to stigmata bone, vertex paint with black, move in the right place in Edit mode; - in uv editor enable sync, select the uv islands of the chip, in 3d view press P, choose Selection. Assign the cut of the lenses to it. The bowl should get the cut of the frames; - import the blend and textures in the glasses package, recategorize as a ring
Last Edit: Aug 6, 2022 9:13:46 GMT -5 by mauvemorn
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