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Post by andune on Aug 7, 2022 18:26:16 GMT -5
Hi everyone! I'm new to 3D-modelling but am eager to learn to create Sims 4 custom content following some tutorials. I will be extremely grateful if someone helps me with my problem. It occurs when I try to divide my High poly mesh in Zbrush. Already at the 2nd level of subdivision the edges of my top as well as the suspenders look torn and damaged and this issue keeps to occur with subsequent subdivision levels. I tried to deactivate the Subdivide smooth Modifier but it doesn't help a lot because my aim is to smooth the object anyway. Secondly, I tried to remesh the object but this option has its own issues, too, so, it doesn't seem to be an ultimate solution. If you have any ideas how it is possible to fix this issue, please, help me. Two attached screens (links): the first was made before division, the second after 6th subdivision (the level doesn't matter, this problem occurs from the 2nd level onward). drive.google.com/file/d/1-2QAkblEOiglTCuXcl-pMaJNfLmqzOZA/view?usp=sharingdrive.google.com/file/d/1VJI8nHao-KpLA5cZ685CuowROzOP7Cge/view?usp=sharing
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