|
Post by dylanarcadia on Oct 6, 2015 0:04:00 GMT -5
Hi msblue, excellent find! I overlooked the possibility of importing a binary from my override package into the desired clip in the pose package via the warehouse! I look forward to trying the technique you shared from Kiru's Tumblr post with my animations. THIS WORKS I GOT MY POSE TO WORK :D
|
|
|
Post by fufu508 on Oct 6, 2015 6:13:53 GMT -5
Hi dylanarcadia, me too! After using my steps here to create a working package with jaw movement, simply follow these steps (summarized from Kiru's post) to get that animation into your Pose Player Clip Pack. I will update this post with more details, but in summary: Instead of attempting to edit the events etc. in the Clip Pack, you import the binary of your working animation override package into a clip in your Clip Pack. For example: - I exported the binary (from the data tab within the Warehouse tab) of my working animation override package created using my steps here, i.e. I exported fufu508_a_CAS_trait_artLover_x.binary from fufu508_a_CAS_trait_artLover_x.package.
- Then I created a new Pose Pack using instructions by orangemittens above.
- In the new Pose Pack I imported the binary created in step 1 above into the desired clip.
The resulting clip played fine!
|
|
|
Post by orangemittens on Oct 12, 2015 7:20:39 GMT -5
Using this lengthy process is not necessary. You can edit the clip directly in the Warehouse. Studio will be updated so that this editing won't be necessary in the future but for now that is an easier route than importing and exporting clips between .packages like this.
|
|
|
Post by inabadromance on Oct 14, 2015 22:02:10 GMT -5
I'm not sure if this is the correct place to post this.. but i was wondering if i may ask why now when you export a blank pose, in blender they have the arms down. I have the originals with the arms extended in a back up just in case but, i usually need the arms to be like that so i can import props such as accessories to rig them to the pose. Makes it a lot easier.
|
|
|
Post by msblue on Oct 15, 2015 17:20:57 GMT -5
Using this lengthy process is not necessary. You can edit the clip directly in the Warehouse. Studio will be updated so that this editing won't be necessary in the future but for now that is an easier route than importing and exporting clips between .packages like this. Okay i am back to working on some poses and i came back here to see if fufu508 had any use of the tutorial i linked but now i see that you write that we can edit it directly in the warehouse. So my question is how? I already tried adding the suppressedLipSync but as i mentioned in a previous comment this crashes my game. So i would be so grateful if you could explain it.
|
|
|
Post by inabadromance on Oct 15, 2015 18:53:44 GMT -5
Using this lengthy process is not necessary. You can edit the clip directly in the Warehouse. Studio will be updated so that this editing won't be necessary in the future but for now that is an easier route than importing and exporting clips between .packages like this. Okay i am back to working on some poses and i came back here to see if fufu508 had any use of the tutorial i linked but now i see that you write that we can edit it directly in the warehouse. So my question is how? I already tried adding the suppressedLipSync but as i mentioned in a previous comment this crashes my game. So i would be so grateful if you could explain it.
in the meantime you can try kiru's tutorial. i've used it already and works like a charm. Just grab the cas laugh pose package and have it at hand for whenever u need it. Open it, import your pose, export the binary and import it in your pose pack set. you don't need to save the laugh package for it to work. Also, in F1 you need to write 30, not 1. It won't work with 1.
|
|
|
Post by orangemittens on Oct 15, 2015 19:22:54 GMT -5
I understand that the jaw is difficult to understand and the new version of Studio going up this weekend will make this a lot easier for everyone that wants to make a pose that has the mouth moving. My suggestion is give it a couple days so we can get the new beta out and then try using the new default pose pack "empty". It will allow you to make poses with mouth movement a lot more easily.
|
|
|
Post by heliel22 on Oct 15, 2015 19:31:45 GMT -5
inabadromance where can i find this kiru tutorial you speak of if you don't mind i'm also trying to do this with my poses and animations
|
|
|
Post by heliel22 on Oct 15, 2015 19:36:18 GMT -5
Nvm i found it
|
|
|
Post by msblue on Oct 16, 2015 5:09:54 GMT -5
I'm not sure if this is the correct place to post this.. but i was wondering if i may ask why now when you export a blank pose, in blender they have the arms down. I have the originals with the arms extended in a back up just in case but, i usually need the arms to be like that so i can import props such as accessories to rig them to the pose. Makes it a lot easier. I noticed the same. If you select all joints and press alt R the rig will go back to the original position.
|
|
|
Post by inabadromance on Oct 16, 2015 18:28:51 GMT -5
I'm not sure if this is the correct place to post this.. but i was wondering if i may ask why now when you export a blank pose, in blender they have the arms down. I have the originals with the arms extended in a back up just in case but, i usually need the arms to be like that so i can import props such as accessories to rig them to the pose. Makes it a lot easier. I noticed the same. If you select all joints and press alt R the rig will go back to the original position. Yes, the reset works like that in all poses but i haven't found a "way" to copy that reset pose.
|
|
|
Post by orangemittens on Oct 16, 2015 18:35:56 GMT -5
The new Studio beta will put the Sim model into the bind pose instead of the idle pose.
|
|
|
Post by fufu508 on Oct 17, 2015 7:41:53 GMT -5
Using this lengthy process is not necessary. You can edit the clip directly in the Warehouse. Studio will be updated so that this editing won't be necessary in the future but for now that is an easier route than importing and exporting clips between .packages like this. Okay i am back to working on some poses and i came back here to see if fufu508 had any use of the tutorial i linked but now i see that you write that we can edit it directly in the warehouse. So my question is how? I already tried adding the suppressedLipSync but as i mentioned in a previous comment this crashes my game. So i would be so grateful if you could explain it.
Hi Ms Blue, thanks, I did find that tutorial you linked to was the missing piece for me. I'm looking forward to the new S4S release planned for this weekend because I couldn't get anything but my "lengthy" process to work
|
|
|
Post by orangemittens on Oct 18, 2015 16:25:22 GMT -5
The new Studio is up and it has a default with all the data needed to make the jaw work now
|
|
|
Post by dalailama on Oct 19, 2015 9:54:13 GMT -5
Good evening! I created this pose --> but in the game is displayed in this way --> I read all the various posts in which we talk about the problem of the jaw and among other things I used the new version of s4s where there already the suppresslipsync. Even so in the game the pose doesn't working properly. Definitely something is wrong... but what?? someone could help me? thanks... P.S: I set the suppresslipsync in this way -->
|
|