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Post by fufu508 on Oct 19, 2015 17:07:17 GMT -5
Hi dalailama, it looks like your Blender file is only one frame long. If you try changing the end to 30 frames, and make a copy of your initial frame at frame 30 (one second), then it will coincide with the end time (F1=1) in seconds of the suppress lip sync event in the warehouse. Try importing that resulting .blend. I could be mistaken in thinking this is the cause. In case that is true, do you have the package available for download?
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Post by sweetsorrowsims on Oct 19, 2015 22:37:35 GMT -5
This is wonderful but how do I say put couple poses in it?
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Post by dalailama on Oct 20, 2015 4:22:51 GMT -5
Hi dalailama, it looks like your Blender file is only one frame long. If you try changing the end to 30 frames, and make a copy of your initial frame at frame 30 (one second), then it will coincide with the end time (F1=1) in seconds of the suppress lip sync event in the warehouse. Try importing that resulting .blend. I could be mistaken in thinking this is the cause. In case that is true, do you have the package available for download? Nothing... fufu508 I followed your suggestion but the pose doesn't work. I can't understand... I also tried to create the pose with the override but the result is the same. P.S: Yes. I want upload this package because it's request's pose.
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Post by orangemittens on Oct 20, 2015 13:15:34 GMT -5
Hi dalailama, welcome to Studio forums. fufu508 was suggesting that if you're still having issues with the pose that it would be helpful to upload it here so that someone can take a look at it to help out with it
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Post by dalailama on Oct 20, 2015 15:05:24 GMT -5
ops xD sorry, I misunderstood. thanks for the welcome orangemittens! here the package
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Post by sweetsorrowsims on Oct 20, 2015 15:06:05 GMT -5
How do I go about making a couples pose or groupe pose using the new pose by pack option in S4S?
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Post by fufu508 on Oct 20, 2015 17:03:07 GMT -5
Hi sweetsorrowsims, if I'm not mistaken, "pose by pack" itself doesn't provide new functionality specific to couples and group poses. It simply allows you to select a pose in the pose player menu (in game). You create a "pose pack" package, using the "pose by pack" feature in S4S. Then with the pose player mod, each pose package will show up in game with a list of the poses it contains. The pose player is activated by selecting a Sim to have perform the pose/animation solo, unlike a Sim interaction where your selected Sim acts on/with another Sim (a couples interaction).
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Post by fufu508 on Oct 20, 2015 17:33:58 GMT -5
ops xD sorry, I misunderstood. thanks for the welcome orangemittens! here the package Taking a look at the package now...
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Post by fufu508 on Oct 20, 2015 18:21:32 GMT -5
I got it to work using a longer clip (300 frames) with more keyframes. I think it's overkill but for now it's a way to get your poses working I put a keyframe at frame 30 (which was missing from the blender file I exported from pose 2) Like you, even when I tried it with the extra keyframe (which I thought was the only needed change) I didn't get that to work. I'm sure the solution is simpler than what I found but at least you can use it for now!
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Post by orangemittens on Oct 20, 2015 18:22:48 GMT -5
fufu508, you aren't mistaken. Couples poses have proven a little tough because moving the Sim like an object how we could in previous games is not yet possible. It is definitely on the list of things we plan to look into if no one else comes up with a solution to this problem before there is time to look into it on this end.
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Post by fufu508 on Oct 20, 2015 20:12:29 GMT -5
orangemittens, Nice new avatar do we still call you OM or is it BSG* now? If I'm not mistaken ansett747 got Sims together in game using testingcheats true and teleport. Is that right ansett747? What I've found seems to refer to the currently selected Sim however. Were you able to teleport any arbitrary Sim? *Blue Surgical Glove P.S. cool logo on the lab coat collar
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Post by sweetsorrowsims on Oct 20, 2015 22:26:36 GMT -5
OM I like your new dp, To bad the gloves weren't orange! Fufu thank you for the reply, I do know what the pack is for, I just was wondering how to make a couple pose and put it in the pack, i suppose export two .blend and name one with and x and one with a y then put x pose into y pose or whatever way that goes and then import that .blend into the pose pack? I dabbled in a couple pose right before my computer sh/t the bed, so I am fairly new to couple poses and this is probably the reason you didn't understand my question haha :P becuase I don't understand how to do it lol. Anyways I will play around unless you have more info for me Oh yes I do have one more question; I noticed people who make poses make a set for game play and then the same poses for CAS, I understand it, is there a way to use any pose in CAS or does it have to be assigned to a trait? I only ask incase something is new with the update (SUGAR)...sorry for the silly questions I am a little lost becuase I am not using my computer...*tear*
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Post by orangemittens on Oct 21, 2015 7:53:32 GMT -5
Lol fufu508...this av is just for halloween Sweetsorrowsims, it really is too bad because that would have matched the halloween theme even better. CAS poses must override a trait at this time because we have no way to deploy them how the pose player allows non-default anims/poses to be played in the game.
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Post by dalailama on Oct 21, 2015 13:27:07 GMT -5
so... solved! the problem isn't the number of frames or the settings in "clip". when I created the pose I used the g key to open the jaw and that is why it wasn't working properly. instead using the rotation the pose works! thanks for all
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Post by orangemittens on Oct 21, 2015 14:49:31 GMT -5
You're welcome
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