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Post by mellouwsim on Mar 23, 2017 3:52:22 GMT -5
Hi mellouwsim, another person had a similar issue and resolved it. This was what they said they did: "I ended up having to just uninstall s4studios AND blender completely off my computer. then first installed s4studios, then blender 2.78, and I dragged the blender.app into the applications folder." Give that a try and see how it goes. Also, Appletini 1.1.0.3 should work with Blender 2.78. Awesome thank you, I will give it a go!
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Post by rfafer on Mar 31, 2017 19:15:04 GMT -5
The Sims 4 Studio - Version 3.0.1.4 System.AggregateException: One or more errors occurred. ---> S4Studio.Blender.BlenderException: File "<string>", line 1, in <module> File "<string>", line 20, in <module> FileNotFoundError: [Errno 2] No such file or directory: 'C:\\ProgramData\\S4Studio\\Scripts\\2025dece-9cde-459c-b896-7a6a028f36b7\\CLIP\\Mafer1999♥_PosePack_201703311904527441_set_1.animation'
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:line 248 at S4Studio.Blender.BlenderUtilities.ImportClip(String custom_blend, String custom_clip, String prefix) in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:line 438 at S4Studio.ViewModels.Animation.AnimationPackCustomContent.<>c__DisplayClass149_0.<ExecuteImportAnimation>b__0() in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Shared\ViewModels\Animation\AnimationPackCustomContent.cs:line 971 at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute() --- End of inner exception stack trace --- ---> (Inner Exception #0) S4Studio.Blender.BlenderException: File "<string>", line 1, in <module> File "<string>", line 20, in <module> FileNotFoundError: [Errno 2] No such file or directory: 'C:\\ProgramData\\S4Studio\\Scripts\\2025dece-9cde-459c-b896-7a6a028f36b7\\CLIP\\Mafer1999♥_PosePack_201703311904527441_set_1.animation'
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:line 248 at S4Studio.Blender.BlenderUtilities.ImportClip(String custom_blend, String custom_clip, String prefix) in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:line 438 at S4Studio.ViewModels.Animation.AnimationPackCustomContent.<>c__DisplayClass149_0.<ExecuteImportAnimation>b__0() in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Shared\ViewModels\Animation\AnimationPackCustomContent.cs:line 971 at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute()<---
When I try to import the pose I get that mistake I do not know why that comes out. Help please :'(
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Post by orangemittens on Apr 2, 2017 10:46:07 GMT -5
Hi rfafer, Blender is notorious for not dealing well with non-English characters. This problem may be because of the non-English characters here: Mafer1999♥. Can you try again using a name that does not have non-English characters in it?
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Post by mausihasi88 on Apr 27, 2017 12:12:27 GMT -5
Hello this is my first pose for the Pose Player
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Post by orangemittens on May 1, 2017 19:40:47 GMT -5
It looks great! I'm glad to see the tutorial was helpful!
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Deleted Member
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Post by Deleted on Jul 17, 2017 23:23:07 GMT -5
Hello! please help! Sorry my bad english The poses that I edit in blender and import with S4S to POSE PLAYER DO NOT WORK. MY SIM DOES NOT MOVE. .
My versions are:
Sims 4: version 1.29.69.1020 Sims4STUDIO: version 3.0.1.9 harmony Blender 2.70 Andrew player of this page.
I follow your tutorials letter by letter, again and again, I change versions of programs over and over again, but the poses that are created by me for pose player do not work.
- the poses I download from creators for player pose if they work. - the poses that I edit in blender and I import with S4S to the CAS IF THEY WORK. but, - the poses I edit in blender and import for POSE PLAYER DO NOT WORK.
Please, I need help, I do not know what else to do.
Sorry my bad english
ESPAÑOL Hola! por favor ayuda! perdon mi mal ingles. las poses que edito en blender e importo con S4S al POSE PLAYER NO FUNCIONAN. MI SIM NO SE MUEVE. .
mis versiones son:
Sims 4: version 1.29.69.1020 Sims4STUDIO: version 3.0.1.9 harmony Blender 2.70 Pose player Andrew de esta pagina actualmente.
yo segui tus tutoriales letra por letra, una y otra vez , yo cambie las versiones de los programas una y otra vez, pero las poses que son creadas por mi para pose player no funcionan.
- las poses que descargo de creadores para pose player si funcionan. - las poses que edito en blender e importo con S4S al CAS SI FUNCIONAN. pero, - las poses que edito en blender e importo para POSE PLAYER NO FUNCIONAN.
Por favor necesito ayuda , no se que mas hacer.
perdon mi mal ingles.
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Post by annamarie477 on Mar 14, 2018 15:53:12 GMT -5
Hi there, so my icons are all 64 x 64 and .png but they still glitch in game. They look messed up, but the poses themselves work no problem. It's not that big of a deal, but I want people who download my posepacks to know what they're posing ingame. Any help? Is it 64x64 inches, pixels?
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Post by sweetsorrowsims on Mar 17, 2018 10:46:57 GMT -5
@danalila can you upload your file here to i can take a look at it please?
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Post by sweetsorrowsims on Mar 17, 2018 10:48:11 GMT -5
annamarie477 yes the pictures are 64X64. Can you show a picture of what is happening?
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Post by FranniezSims on Mar 29, 2018 6:14:22 GMT -5
annamarie477 yes the pictures are 64X64. Can you show a picture of what is happening? sweetsorrowsims : some time ago I saw someone who had 300x300 pixels as an icon. I remembered this when reading the question of annamarie477. Do you have any experience with that? I have done it once, and it works but I wanted to find out if there were advantages to using 300x300 in stead of 64x64. So I made some icons that size for my new poses to upload just to check if f.e. the text is sharper. Before I could finish and look in game at the results my pc broke down. (motherboard, so it will take some time to fix it ). So I'm curious if anybody does use different sizes and if it helps to have sharper icons.
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Post by sweetsorrowsims on Mar 31, 2018 12:30:21 GMT -5
No i have not used 300x300 if it is not 64X64 it does not show up for me. @franniezsims What I do is take the picture in game, open it in your 2d editor (I use Gimp) and then crop the part i want in the picture so its even on both sides (like a square) then i resize the image to 64X64 and if i want to make it sharper than i use the option in gimp to sharpen it a pic, andonce its in game it looks fine.. it wont look perfect as its so small but just dont be to detailed in these pics. Also sorry to hear about your computer :(
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Post by lillydove on Apr 8, 2019 12:43:36 GMT -5
The Sims 4 Studio - Version 3.1.2.4 System.AggregateException: One or more errors occurred. ---> System.UnauthorizedAccessException: Access to the path 'bottom.simgeom' is denied. at System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound, WIN32_FIND_DATA& data) at System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost) at System.IO.Directory.Delete(String path, Boolean recursive) at S4Studio.ViewModels.Animation.AnimationPackCustomContent.<>c__DisplayClass150_0.<ExecuteCreateNewAnimation>b__0() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute() --- End of inner exception stack trace --- ---> (Inner Exception #0) System.UnauthorizedAccessException: Access to the path 'bottom.simgeom' is denied. at System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound, WIN32_FIND_DATA& data) at System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost) at System.IO.Directory.Delete(String path, Boolean recursive) at S4Studio.ViewModels.Animation.AnimationPackCustomContent.<>c__DisplayClass150_0.<ExecuteCreateNewAnimation>b__0() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute()<---
What does this mean? And can someone tell me where to save everything in case thats the problem?
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Post by andrew on Apr 8, 2019 19:19:08 GMT -5
Hi lillydove , Can you try this? Could you try opening Windows Explorer and go to: %PROGRAMDATA%\S4Studio It should take you to a folder like: C:\ProgramData\S4Studio But depending on your computer, it could be different. This is where Studio and Blender exchange their files and it's possible that one of those files needs to be recreated. Delete any files that you see there, re-install Blender and Studio.
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Post by harmonicsims on Jun 29, 2019 1:59:09 GMT -5
Heyyy, So I made a pose in blender and put it in my game following all the required steps. I t shows up in game but when I tell my sims to pose they just stand still and it says they are posing. It isn't pose player as all other poses I have downloaded work and at this point I have tried so many times and really need to resolve the issue.
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Post by skylarplays on Aug 20, 2019 21:14:34 GMT -5
Hi, I'm new to all of this and I came up with something that I tried to look for answers but no one could help our i couldn't find an answer matching my question...every time I try to do a pose or animation and I click to choose a clip or trait nothing appears...the only thing that appears are the pages that should have the traits or the clips and i know that i should have EA clips but they doesn't show up...what should I do ?
(Sorry for the bad english)
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