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Post by fg13 on Jan 8, 2018 8:41:13 GMT -5
For some reason, I can't post on the error reports thread, but I guess it's partly related to CC management My issue, I think, has something to do with blender. I have v2.76 and it runs by itself. However, if I click to create a mesh in S4S, after selecting something and clicking next it CTDs. I'm guessing blender is used to view cc content in "My CC" as well. Because every time I click that and select a CAS item in S4S it CTDs. I don't know what I'm doing wrong. I tried setting both to run as admin but that didn't help. {earlier log}[07:22:18] [v3.1.0.7] Info [S4Studio.Shared.AppModel.Init[0]] OS: Windows 10 Pro [07:22:18] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing game files... [07:22:19] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing thumbnails... [07:22:19] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing Studio Mods folder... [07:22:19] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Done. [07:26:38] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [07:26:38] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [07:26:39] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [07:26:39] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [07:26:39] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [07:26:39] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [07:26:39] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [07:26:39] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [07:26:39] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [07:26:39] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [07:26:39] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [07:26:39] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes.
{earlier-er log }[12:29:56] [v3.1.0.7] Info [S4Studio.Shared.AppModel.Init[0]] OS: Windows 10 Pro [12:29:56] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing game files... [12:30:32] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing thumbnails... [12:30:32] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing Studio Mods folder... [12:30:32] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Done. [12:42:15] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [12:42:15] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [12:42:15] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [12:42:15] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [12:42:15] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [12:42:15] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [12:42:15] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [12:42:15] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [12:42:15] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [12:42:15] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [12:42:15] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [12:42:15] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [12:42:15] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [12:42:15] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [12:42:15] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [12:42:15] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [12:42:15] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [12:42:15] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [12:42:15] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [12:42:15] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [12:42:15] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [12:42:15] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [12:42:15] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [12:42:15] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [12:42:15] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [12:42:15] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [12:42:15] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [12:42:15] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [03:12:26] [v3.1.0.7] Info [S4Studio.Shared.AppModel.Init[0]] OS: Windows 10 Pro [03:12:26] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing game files... [03:12:26] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing thumbnails... [03:12:26] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing Studio Mods folder... [03:12:27] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Done. [03:21:40] [v3.1.0.7] Info [S4Studio.Shared.AppModel.Init[0]] OS: Windows 10 Pro [03:21:40] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing game files... [03:21:40] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing thumbnails... [03:21:40] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing Studio Mods folder... [03:21:40] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Done. [04:24:33] [v3.1.0.7] Info [S4Studio.Shared.AppModel.Init[0]] OS: Windows 10 Pro [04:24:33] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing game files... [04:24:33] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing thumbnails... [04:24:33] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing Studio Mods folder... [04:24:33] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Done. [04:26:07] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [04:26:07] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [04:26:07] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [04:26:07] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [04:38:01] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [04:38:01] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [04:38:01] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [04:38:01] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [04:38:02] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [04:38:02] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [04:38:02] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [04:38:02] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [04:38:03] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [04:38:03] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [04:38:03] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [04:38:03] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [04:38:05] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [04:38:05] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [04:38:05] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [04:38:05] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [04:38:05] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [04:38:05] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [06:37:23] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [06:37:23] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [06:37:23] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [06:37:23] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [06:37:24] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [06:37:24] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [06:37:24] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [06:37:24] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [06:37:24] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [06:37:24] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [06:37:24] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [06:37:24] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [06:51:19] [v3.1.0.7] Info [S4Studio.Shared.AppModel.Init[0]] OS: Windows 10 Pro [06:51:19] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing game files... [06:51:20] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing thumbnails... [06:51:20] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing Studio Mods folder... [06:51:20] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Done. [07:04:27] [v3.1.0.7] Info [S4Studio.Shared.AppModel.Init[0]] OS: Windows 10 Pro [07:04:27] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing game files... [07:04:27] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing thumbnails... [07:04:27] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing Studio Mods folder... [07:04:27] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Done. [07:10:01] [v3.1.0.7] Info [S4Studio.Shared.AppModel.Init[0]] OS: Windows 10 Pro [07:10:01] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing game files... [07:10:01] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing thumbnails... [07:10:01] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing Studio Mods folder... [07:10:01] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Done. [07:32:02] [v3.1.0.7] Info [S4Studio.Shared.AppModel.Init[0]] OS: Windows 10 Pro [07:32:02] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing game files... [07:32:02] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing thumbnails... [07:32:02] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing Studio Mods folder... [07:32:03] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Done. [07:35:34] [v3.1.0.7] Info [S4Studio.Shared.AppModel.Init[0]] OS: Windows 10 Pro [07:35:34] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing game files... [07:35:34] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing thumbnails... [07:35:34] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing Studio Mods folder... [07:35:34] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Done. [07:36:45] [v3.1.0.7] Info [S4Studio.Shared.AppModel.Init[0]] OS: Windows 10 Pro [07:36:45] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing game files... [07:36:45] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing thumbnails... [07:36:45] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing Studio Mods folder... [07:36:45] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Done. [07:40:36] [v3.1.0.7] Info [S4Studio.Shared.AppModel.Init[0]] OS: Windows 10 Pro [07:40:36] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing game files... [07:40:36] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing thumbnails... [07:40:36] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing Studio Mods folder... [07:40:36] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Done. [07:54:47] [v3.1.0.7] Info [S4Studio.Shared.AppModel.Init[0]] OS: Windows 10 Pro [07:54:47] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing game files... [07:54:47] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing thumbnails... [07:54:47] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Initializing Studio Mods folder... [07:54:47] [v3.1.0.7] Info [S4Studio.Shared.AppModel.DoInit[0]] Done. [07:56:51] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [07:56:51] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [07:56:51] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [07:56:51] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [07:56:51] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [07:56:51] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [07:56:52] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [07:56:52] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [07:56:52] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [07:56:52] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [07:56:52] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [07:56:52] [v3.1.0.7] Error [S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock[0]] System.IO.InvalidDataException: Geometry resource material block has invalid data in the padding bytes. [07:57:23] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [07:57:23] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [07:57:23] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [07:57:23] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [07:57:23] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [07:57:23] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [07:57:23] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [07:57:23] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [07:57:23] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [07:57:23] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [07:57:23] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [07:57:23] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [07:57:23] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [07:57:23] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [07:57:23] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [07:57:23] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [07:57:23] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [07:57:23] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [07:57:23] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [07:57:23] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [07:57:23] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [07:57:23] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [07:57:23] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [07:57:23] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [07:57:23] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [07:57:23] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [07:57:23] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root) [07:57:23] [v3.1.0.7] Error [S4Studio.UI.Cheats.Batch.BatchFixRunner+<>c__DisplayClass21_0.<.ctor>b__3[0]] System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.InternalGetDirectoryName(String path) at System.IO.Path.GetDirectoryName(String path) at S4Studio.UI.Cheats.Batch.BatchFixRunner.Run(String mods_folder, String patch_root)
Faulting application name: S4Studio.exe, version: 3.1.0.6, time stamp: 0x5a3065b4
Faulting module name: atiumdag.dll, version: 23.20.15002.11, time stamp: 0x5a2874e9
Exception code: 0xc0000005
Fault offset: 0x0029c9a6
Faulting process id: 0x2fb8
Faulting application start time: 0x01d38885ed8056ec
Faulting application path: C:\Program Files (x86)\Sims 4 Studio\S4Studio.exe
Faulting module path: C:\WINDOWS\System32\DriverStore\FileRepository\c0321058.inf_amd64_c0aa1a2b512afe19\atiumdag.dll
Report Id: cbc5e03f-9fa4-4460-83f5-d4d5b89faf50
Faulting package full name:
Faulting package-relative application ID:
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