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Post by George on Aug 17, 2022 6:05:29 GMT -5
I made an object override and it has this weird question mark image on it. It's an override file so I didn't change anything about textures but this happened! I don't know what this means..
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Post by simmerish20 on Aug 17, 2022 10:11:00 GMT -5
Usually means it has the wrong size texture. Make sure both sides of the texture follow the " power of 2" rule (I'd think yours would be around 256-1024 depending on size, 4096 tends to be on the large side even for TS4 projects) Could also be the wrong type of texture - file type or format. If you've done anything to the spec/bump textures, check those too.
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Post by George on Aug 18, 2022 3:39:45 GMT -5
Usually means it has the wrong size texture. Make sure both sides of the texture follow the " power of 2" rule (I'd think yours would be around 256-1024 depending on size, 4096 tends to be on the large side even for TS4 projects) Could also be the wrong type of texture - file type or format. If you've done anything to the spec/bump textures, check those too. Thank you for your help. But it didn't include any dds or png image. It's just a mesh override. because I wanted to use the original diffusemap so that I can check it works fine or not. I gave up solving it and made a new package file. Now it works fine. And for someone who may find this thread for the question mark problem, I share this information about what causes this question mark. {Spoiler} 11. Rainbow/question mark texture on my object [Example]
The game doesn't recognize the texture. This can be caused by a missing spec/bump, wrong texture size, or an unwanted alpha. This problem can be fixed by resizing your diffuse image (the main texture image) so that it has sides that are 64, 128, 256, 512, or 1024. The image can be rectangular or square, but each side needs to be one of those numbers. If your diffuse image is already sized correctly, make sure you have not removed a necessary image or included an alpha image where an alpha is not needed.
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