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Post by lenalechou on Aug 19, 2022 12:42:52 GMT -5
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Post by lenalechou on Apr 30, 2023 0:28:54 GMT -5
I reuploaded it again: I made the mesh, weight transfer and uv_1, but I have these weight issues at back hair: linkand this unknown issue here at bangs: linkHere is my package file : link and blender file: link
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Post by mauvemorn on Apr 30, 2023 14:24:41 GMT -5
Change the pose of the rig before weight painting the mesh, do not do it blindly. Hair strands in the shoulder area should not be affected by the head bone at all, much less to the max
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Post by lenalechou on May 1, 2023 0:56:29 GMT -5
Hello mauvemorn. I gradient paint again the spine and now it seems that it fixed except this area: link I have no idea which bone I must change now. Please can you help me? The pose mod is not working in blender. When it appears and select the bone, the hair is not moving. (I dont know what Im doing wrong) Here is the last package file : link and blender file: link
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Post by mauvemorn on May 3, 2023 15:58:04 GMT -5
Change the pose and you will see this problem in blender. Assign the whole hair beside the hairline to the head bone, normalize all, select the area you want to be affected by the spine bone before painting, paint with the gradient
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Post by lenalechou on May 4, 2023 12:03:43 GMT -5
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Post by mauvemorn on May 7, 2023 7:04:40 GMT -5
the uv_1 should be transferred from the head+upper body combo. i did and the result differ from yours, so it must have been something else That blue shine is caused by the normal map Do it like this: - File - New, choose 1024x1024, click on the white color and type in 848484 (the gray ts4 uses), click Create; - change the opacity of the layer to 50%; - save as png, import in s4s
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Post by lenalechou on May 9, 2023 12:09:10 GMT -5
Thank you so much for the help mauvemorn. I try to made the normal map in photoshop, but there are still some spots, by 50% : link and 40% : link so I cloned the game's normal map and put it. Now the mesh works perfect in CAS: link link1and in game too: link link1 link2I made the uv_1 again by combining head and top it alter less this time in fat sims: linkand in very fit bodies the mesh alters a little at left and right strands and in back hair ( if it is possible to fix something more please tell me) I made the hats : link link1and the rest of lods: lod1 lod2 lod3Here is the last blender file : files.fm/u/mw9je873g#/view/q3tf56335 and package file: files.fm/u/mw9je873g#/view/sfpzvgqym
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Post by mauvemorn on May 10, 2023 11:04:55 GMT -5
The hair goes a bit into the lower body area, since the mesh did not receive the data from it, the strands at the very bottom dont morph perfectly. If you want, you can retransfer uv_1 again from the head+top+bottom combo. If you're going to do that, delete the eyes from the reference, a bit of the hair gets its uvs from them
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Post by lenalechou on May 10, 2023 13:05:47 GMT -5
Hello mauvemorn. I did again the uv_1 transfer with combining head+top_bottom, but the problem is not solved. In fat sims the mesh alters again: linkand in fit sims too: link link1(I tried to add Pelvis bone but mesh alters again. I did this again with Spine0 but the mesh isn't improved. Is there another way to fix this problem? Here is my last blender file: files.fm/u/mu3k3msac#/view/8562zhu6q and package file: files.fm/u/mu3k3msac#/view/gaawdqnck
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Post by mauvemorn on May 10, 2023 13:34:46 GMT -5
This is not related to bones, there are no bones responsible for morphing in this area. Well, i suppose this is how the mesh is meant to behave when its uvs are in this area of uv_1. Since it makes no sense for the hair to behave this way, you should move the uvs from that area. Enable proportional editing, select the tips, move up, save, re-import, check in-game. Once you'll get it right, transfer the uv_1 to hat chops As for the strand in the front that clips into the stomach, just move the mesh of the strand a bit further away from the body
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Post by lenalechou on May 14, 2023 12:46:34 GMT -5
Hi mauvemorn. It is not working. I tried that to move the strands all these days, but the mesh changes, alters more, now has shorter hair than these I wanted and the problem still remains: link link1So I prefered to keep this mesh: files.fm/u/sfcs2gwd3#/view/55773ek4y Is there another way to fix the problem?
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Post by mauvemorn on May 14, 2023 13:49:54 GMT -5
I guess you could try vertex painting the tips with black, but the transition between green and black must be veeery smooth
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Post by lenalechou on May 17, 2023 3:28:16 GMT -5
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