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Post by meinkatz on Sept 18, 2022 15:28:38 GMT -5
Hello everyone,
I'm contacting you because I have weird black marks on a armchair and I never had this problem before... No idea why?
I uptaded the Shadow LOD and also the DST Image...
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Post by meinkatz on Sept 18, 2022 17:01:12 GMT -5
It seems to happen with items in High poly around 14 000 tris....
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Post by meinkatz on Sept 18, 2022 17:08:53 GMT -5
Yes it is definetely that! Less than 10 000 is fine but more we have this issue... shame but at least I know so if it happen to you you will know too
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Post by Kouukie on Sept 21, 2022 13:16:54 GMT -5
the only "fix" (not REALLY a fix if you're planning to release the item) for this is turning off dynamic shadows. anyone who downloads it would also have to have that turned off if you're releasing it, though. this tends to happen to a lot of deco sims that people make as well due to the high polys. id say if you plan to release it, keep to under 10k polys an for personal use make it whatever you want an turn off dynamic shadows. keep in mind with every update you have to redo the process of turning off dynamic shadows as they are auto turned back on when updating your game.
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Post by mauvemorn on Sept 21, 2022 13:41:20 GMT -5
Hi, meinkatz and Kouukie There actually is a fix Go to the Warehouse tab > Model LOD > Edit Items... > Phong > Uncheck the Index32 box. Repeat for all Model LODs as well as Model.  Studio enables it when you import a mesh whose polycount exceeds a certain number. Hence the rule of 10k.
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Post by Kouukie on Sept 23, 2022 12:38:36 GMT -5
Hi, meinkatz and Kouukie There actually is a fix Go to the Warehouse tab > Model LOD > Edit Items... > Phong > Uncheck the Index32 box. Repeat for all Model LODs as well as Model.  Studio enables it when you import a mesh whose polycount exceeds a certain number. Hence the rule of 10k. so awesome tysm for sharing!
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