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Post by abyarashi on Sept 29, 2022 6:04:24 GMT -5
I'm working on a pose pack for werewolves (using EA's werewolf rig) and everything looks great in blender but then in game, for some reason, the bottom jaw is not where it should be in every single pose. I tested it on Greg in case there was an issue with my werewolf but no luck... The poses look fine in blender too using EA's werewolf model, so I'm very confused what could be causing it. Any ideas? 😢
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Post by glammoose on Oct 6, 2022 18:53:33 GMT -5
I am also having this problem and would like to know if it can be fixed as well. Their face works fine if you use a pose made with the human rig, but not with the werewolf rig (which means you can't pose the ears, of course)
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Post by lilyvalley807 on Oct 29, 2022 21:04:40 GMT -5
I have this exact problem too, I think there's a possible workaround, but I haven't tested the following. If the ear bone(s) data could be added onto the animation you imported with the human rig, I wonder if that'd make a difference.
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Post by diemilchschnitte on Jul 23, 2024 9:01:05 GMT -5
Hello hello!
Was there every a solution to this? I ran into the very same problem :(
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Post by diemilchschnitte on Jul 31, 2024 0:04:06 GMT -5
Hello hello! Was there every a solution to this? I ran into the very same problem :( I just wanted to let you know what I did to solve this issue, if someone stumbles upon this one in the future: When using Sims4Studio for Pose Packs and adding a new clip, S4S generates one with the rig data by default of "0000000000000000". When you pose werewolves you need to set the werewolf rig info ("60FAA42F9B0B4E39") in the clip and clip header data. Otherwise the mouth area will distort like in the screenshots above. Unfortunately S4S as of now doesn't save changes to the rig info. As a work around to do this, you need to get any EA werewolf animation via Game File Cruiser and add it to your pose pack package - save - close the file - reopen it. S4S should now changed the EA clip to a custom one matching your pose pack info (next number of clip). This clip kept the werewolf rig data. You can import your werwolf pose now into this clip. Keep in mind that EA clips tend to have Events (like for sounds, vfx, script, etc.) So you need to clear those in your new clip. Otherwise there will be some visual and accoustic surprises ingame :D Kudos to the awesome creators SimplyAnjuta and thepancake1 for tackling this with me! Default rig data: Werewolf rig data:
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