Post by godexyposa on Oct 5, 2022 3:08:41 GMT -5
Hi. In general, everything is as in the title. S4S throws an error when I try to export a mesh. And yes, it works fine with vanilla Blender 3.3. But every time I enable community addons, the following errors pop up:
and
or
There were conflicts with these addons: GroupPro, Vertex Color Master, Grid Modeler, BoxCutter, Hard Ops, CAD Transform, DeformPRO. After 7 attempts, I got tired and stopped taking notes.
Also may I ask you to add a switch for that fade-in effect? It's not a big problem, but when you use s4s for some time, it becomes annoying.
Thank you for your time.
The Sims 4 Studio - Version 3.2.0.2
System.AggregateException: One or more errors occurred. (
File "D:\Programs\Blender 3.3\3.3\scripts\modules\addon_utils.py", line 333, in enable
mod = __import__(module_name)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\GroupPro\__init__.py", line 70, in <module>
from .screen_drawing import draw_gpu_debug
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\GroupPro\screen_drawing\draw_gpu_debug.py", line 29, in <module>
shader_3d_uniform = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
SystemError: GPU functions for drawing are not available in background mode
)
---> S4Studio.Blender.BlenderException:
File "D:\Programs\Blender 3.3\3.3\scripts\modules\addon_utils.py", line 333, in enable
mod = __import__(module_name)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\GroupPro\__init__.py", line 70, in <module>
from .screen_drawing import draw_gpu_debug
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\GroupPro\screen_drawing\draw_gpu_debug.py", line 29, in <module>
shader_3d_uniform = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
SystemError: GPU functions for drawing are not available in background mode
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
at S4Studio.Blender.BlenderUtilities.ExportMlod(String custom_blend, String rig_path, String mlod_path, String state)
at S4Studio.ViewModels.ObjectLodItem.ExportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass44_0.<ExportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---
and
The Sims 4 Studio - Version 3.2.0.2
System.AggregateException: One or more errors occurred. (
File "D:\Programs\Blender 3.3\3.3\scripts\modules\addon_utils.py", line 421, in disable
mod.unregister()
AttributeError: module 'slcad_transform' has no attribute 'unregister'
)
---> S4Studio.Blender.BlenderException:
File "D:\Programs\Blender 3.3\3.3\scripts\modules\addon_utils.py", line 421, in disable
mod.unregister()
AttributeError: module 'slcad_transform' has no attribute 'unregister'
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
at S4Studio.Blender.BlenderUtilities.InstallAddon()
at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass44_0.<ExportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---
or
The Sims 4 Studio - Version 3.2.0.2
System.AggregateException: One or more errors occurred. (
File "D:\Programs\Blender 3.3\3.3\scripts\modules\addon_utils.py", line 421, in disable
mod.unregister()
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\DeformPRO_v1_1.py", line 1824, in unregister
del bpy.types.Object.mouse_count
AttributeError: mouse_count
)
---> S4Studio.Blender.BlenderException:
File "D:\Programs\Blender 3.3\3.3\scripts\modules\addon_utils.py", line 421, in disable
mod.unregister()
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\DeformPRO_v1_1.py", line 1824, in unregister
del bpy.types.Object.mouse_count
AttributeError: mouse_count
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
at S4Studio.Blender.BlenderUtilities.InstallAddon()
at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass44_0.<ExportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---
There were conflicts with these addons: GroupPro, Vertex Color Master, Grid Modeler, BoxCutter, Hard Ops, CAD Transform, DeformPRO. After 7 attempts, I got tired and stopped taking notes.
Also may I ask you to add a switch for that fade-in effect? It's not a big problem, but when you use s4s for some time, it becomes annoying.
Thank you for your time.