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Post by returnedkarma on Oct 6, 2022 1:37:09 GMT -5
Info:
Sims Studio 3.1.6.3 (Wishes) Blender 2.79 until UV step & then 2.70 for Weight painting & vertex painting. I just updated Sims 4 a few days ago & I just repaired Sims 4 tonight, hoping that would help. Question:
Hi there, I'm really hoping I can get some help on something. I'm working on bringing in some custom content to Sims 4 & have been running into a lot of issues with jeans. My jeans are high waisted, so there is a struggle there.. I finally lowered the waist to match up with some high waisted jeans by EA, to make sure that was not the issue.. But am still running into texturing issues. As you can see from the screenshots, my jeans create a glitch on the jeans texture - this is caused by the EA top.. I know this because when I brought in a top of mine, there was no texture glitch on the jeans. This is with a top I brought into Sims 4:gyazo.com/c49015d539f0608b940acf187d17ffcc ( I also have moved the waist of the jeans down to match up a little better with existing EA high waist jeans after I took this screenshot) This is with the jeans texture & an EA existing tanktop (I brought this tanktop into Blender to make sure the UVs were not overlapping over my jeans uvs) :gyazo.com/97811d286e1bfb6d2ba450af6015f35fThis is after I made the UVs smaller and further away from the border of the UV layouts. I did a quick AOMap to test out & see if there was still glitching - Which there is. gyazo.com/300709ce573a46280d25b80d3945f4b7I've also shown a screen of the UVs to show I made sure the jeans texture didn't overlap onto the Shirt/Top UV space. I'm also running into issues with my jeans poking through EA shirts, despite not messing with the weights after copying them over directly from the reference body (from Sims Studio). I haven't tried modifying the weights on these jeans to fix that issue yet. gyazo.com/753f26d8e0a00e630b37a7ddc1e0276dWhat am I doing wrong here? Thank you so much in advance.
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Post by Fwecka (Lolabellesims) on Oct 6, 2022 7:51:04 GMT -5
Hi. You should share your files. The .blend and whatever texture files as well as the package file just in case. By the way, you don't need 2.70 to transfer the weights. Old tutorials will tell you to do that but it's not necessary. Here are the steps for transferring weights; I'm using Blender 2.78 in the screenshot. If you're interested, I have a clothing tutorial in my signature.
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Post by dissia on Oct 6, 2022 7:58:21 GMT -5
Hey! In second picture you see shadow from tank top on your jeans. I guess you put your uv in a way that shadow maps will show on your leg parts exept waist or hips as it should. Same thing happen in third case, top texture is longer cause top mesh is longer too, so in normal EA mesh it's not visible cause it's on waist/hips covered by top. In your jeans uv map is done differently and leg parts are in place where normally waist/hips are. You can solve it by moving your uv maps in the way that your jeans top part uv will be where your legs uv map is now or move it lower so any top texture will not overlap with your jeans. As for poking through EA tops, look that almost all EA bottoms are skin painted in top part, so they do not have mesh to glitch - just body to which all tops are matched. Your jeans are not skin painted, so they will not work the same way.
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Post by returnedkarma on Oct 6, 2022 9:21:52 GMT -5
Hi. You should share your files. The .blend and whatever texture files as well as the package file just in case. By the way, you don't need 2.70 to transfer the weights. Old tutorials will tell you to do that but it's not necessary. Here are the steps for transferring weights; I'm using Blender 2.78 in the screenshot. If you're interested, I have a clothing tutorial in my signature. Oh cool! I have been exhausting Youtube on tutorials for how to do this stuff Thank you so much for being generous with your time and sharing your own tutorial! Unfortunately, I'm unable to share the files as they are part of a project I'm doing for someone else. Thank you so much for helping as much as you are able to tho without the files. ♥
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Post by returnedkarma on Oct 6, 2022 9:26:03 GMT -5
Hey! In second picture you see shadow from tank top on your jeans. I guess you put your uv in a way that shadow maps will show on your leg parts exept waist or hips as it should. Same thing happen in third case, top texture is longer cause top mesh is longer too, so in normal EA mesh it's not visible cause it's on waist/hips covered by top. In your jeans uv map is done differently and leg parts are in place where normally waist/hips are. You can solve it by moving your uv maps in the way that your jeans top part uv will be where your legs uv map is now or move it lower so any top texture will not overlap with your jeans. As for poking through EA tops, look that almost all EA bottoms are skin painted in top part, so they do not have mesh to glitch - just body to which all tops are matched. Your jeans are not skin painted, so they will not work the same way. Oh man, I already felt like I had shrunk the UVs down so much smaller than I should without losing too much texture detail. I'll try moving them even further from the border. Thank you so much for responding & your suggestions! This makes sense about the jeans, they were so skintight around the waist. In all the tutorials I've looked at, it seems to be the common belief that deleting the mesh under the clothing deletes the body from Sims4 also, but I am getting the avatar poking through where I deleted at in Blender, I'm pretty sure.
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Post by dissia on Oct 6, 2022 10:07:55 GMT -5
Hey! In second picture you see shadow from tank top on your jeans. I guess you put your uv in a way that shadow maps will show on your leg parts exept waist or hips as it should. Same thing happen in third case, top texture is longer cause top mesh is longer too, so in normal EA mesh it's not visible cause it's on waist/hips covered by top. In your jeans uv map is done differently and leg parts are in place where normally waist/hips are. You can solve it by moving your uv maps in the way that your jeans top part uv will be where your legs uv map is now or move it lower so any top texture will not overlap with your jeans. As for poking through EA tops, look that almost all EA bottoms are skin painted in top part, so they do not have mesh to glitch - just body to which all tops are matched. Your jeans are not skin painted, so they will not work the same way. Oh man, I already felt like I had shrunk the UVs down so much smaller than I should without losing too much texture detail. I'll try moving them even further from the border. Thank you so much for responding & your suggestions! This makes sense about the jeans, they were so skintight around the waist. In all the tutorials I've looked at, it seems to be the common belief that deleting the mesh under the clothing deletes the body from Sims4 also, but I am getting the avatar poking through where I deleted at in Blender, I'm pretty sure. You always should delete body parts under your mesh and make proper wieghts and uv_1, if you do it right nothing should poke through your bottoms. Check your uv_1 - you have to transfer uv_1 from something that cover your mesh (reference sould not be shorter than your mesh), so if your jeans are higher than ea bottoms you need to transfer uv_1 from something higher than them, maybe full body reference mesh
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Post by mauvemorn on Oct 6, 2022 10:44:45 GMT -5
Hi. Please always provide the files right away. While you can move the uvs lower to avoid overlapping with textures of tops, their shadows will go much lower. You can stop them from casting shadows by changing the pants' sort layer to be higher than that of untucked tops. But it would be better to just transfer uv_0 from the nude legs and let the tops' shadows do their job.
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Post by returnedkarma on Oct 6, 2022 13:25:43 GMT -5
Oh man, I already felt like I had shrunk the UVs down so much smaller than I should without losing too much texture detail. I'll try moving them even further from the border. Thank you so much for responding & your suggestions! This makes sense about the jeans, they were so skintight around the waist. In all the tutorials I've looked at, it seems to be the common belief that deleting the mesh under the clothing deletes the body from Sims4 also, but I am getting the avatar poking through where I deleted at in Blender, I'm pretty sure. You always should delete body parts under your mesh and make proper wieghts and uv_1, if you do it right nothing should poke through your bottoms. Check your uv_1 - you have to transfer uv_1 from something that cover your mesh (reference sould not be shorter than your mesh), so if your jeans are higher than ea bottoms you need to transfer uv_1 from something higher than them, maybe full body reference mesh I have been deleting the mesh under the jeans, mostly so I have UV space for my own UVs but also because I hoped it would avoid the mesh poking through. I actually have been using a Full Body reference mesh to copy the weights over .. I also did data transfer with uv_1. I'm having issues with the poking through around the waist - I'm not sure why it's poking through then Atm, I am trying another method where I knife-cut the topology even closer to the top of the jeans (the existing topology of the avatar had large faces.) Hopefully it helps Moving the UVs further away from the border helped! I no longer have the issue with the top texture showing on the legs. Thank you for your suggestions. ♥
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Post by returnedkarma on Oct 6, 2022 13:30:05 GMT -5
Hi. Please always provide the files right away. While you can move the uvs lower to avoid overlapping with textures of tops, their shadows will go much lower. You can stop them from casting shadows by changing the pants' sort layer to be higher than that of untucked tops. But it would be better to just transfer uv_0 from the nude legs and let the tops' shadows do their job. Hi there! Unfortunately I do not have permission to share the mesh - I'm working on a project for an employer with this piece. However, I hoped the screenshots would be sufficient. ♥ This is great information! I have not messed with the sorting layers yet. Is there any good tutorials that you know of that explains this? Is transferring uv_0 different than doing the way most tutorials are showing - Data Transfer > Enable Face Corner Data Transfer > Nearest Face Interpolated > UVs checked > All Layers- uv_1 > By Name - uv_1? Thank you so much in advance - this has stumped me & I was really hoping to find a better way to give my UV space as much room as possible. I appreciate everyone's help despite me not offering the files to look at.
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Post by mauvemorn on Oct 6, 2022 14:19:16 GMT -5
There's not much, you just put a number that is higher than untucked top for all CAS parts
Yes, but for uv_0 you choose uv_0 in both cases Data Transfer > Enable Face Corner Data Transfer > Nearest Face Interpolated > UVs checked > All Layers- uv_1 > By Name - uv_1?
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Post by returnedkarma on Oct 6, 2022 14:20:39 GMT -5
Yes, but for uv_0 you choose uv_0 in both cases Data Transfer > Enable Face Corner Data Transfer > Nearest Face Interpolated > UVs checked > All Layers- uv_1 > By Name - uv_1? Great! Do you do this in addition to the uv_1? Sorry, I want to make sure I understand Thank you!
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Post by mauvemorn on Oct 6, 2022 14:21:39 GMT -5
Yes, uv_0 is responsible for projecting textures, uv_1 is for morphing, two different things
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Post by returnedkarma on Oct 6, 2022 14:38:05 GMT -5
Yes, uv_0 is responsible for projecting textures, uv_1 is for morphing, two different things perfect! Thank you - I will give this a try. ♥
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Post by Fwecka (Lolabellesims) on Oct 7, 2022 1:02:11 GMT -5
Could you get permission to privately share the files with one person? You could then PM me the files and I can take a look at what exactly is going on. It's really hard to diagnose a problem just by screenshots and descriptions.
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