Post by zluse on Oct 16, 2022 5:26:02 GMT -5
Hello, I'm kinda new to the sims4studio community so I don't really know where to start anyway eheh
I've been using s4s(whishes) version for more than 1 months and evrything was working perfectly till a new version of blender popped up when exporting.
My animations started to be showing up in a T-pose in the game, so I thought that I should download the newest version of s4s (star), and then everything messed up
"The Sims 4 Studio - Version 3.2.0.3
System.AggregateException: One or more errors occurred. (An error occurred trying to start process 'C:\Users\[UserName]\Desktop' with working directory 'C:\Users\[UserName]\Documents\Sims4Studio_v3.2.0.3 (Star)'. Access is denied.)
---> System.ComponentModel.Win32Exception (5): An error occurred trying to start process 'C:\Users\[UserName]\Desktop' with working directory 'C:\Users\[UserName]\Documents\Sims4Studio_v3.2.0.3 (Star)'. Access is denied.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at S4Studio.ViewModels.Animation.AnimationPackCustomContent.<>c__DisplayClass149_0.<ExecuteCreateNewAnimation>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---"
I tried everything I could, exception for anti-virus, log error, changing path etc (in fact everything that I could find on s4s QandA). And when I could find a way to export and then create a blend file, the blender file wouldn't open, and by directly using blender, nothing would show up...I've been trying to find a solution for 3 days straight uh...
So if someone have a solution I would be more than happy to give it a try
I hope what I wrote is understandable (as a non native english speaker..)
Thank you~
I've been using s4s(whishes) version for more than 1 months and evrything was working perfectly till a new version of blender popped up when exporting.
My animations started to be showing up in a T-pose in the game, so I thought that I should download the newest version of s4s (star), and then everything messed up
"The Sims 4 Studio - Version 3.2.0.3
System.AggregateException: One or more errors occurred. (An error occurred trying to start process 'C:\Users\[UserName]\Desktop' with working directory 'C:\Users\[UserName]\Documents\Sims4Studio_v3.2.0.3 (Star)'. Access is denied.)
---> System.ComponentModel.Win32Exception (5): An error occurred trying to start process 'C:\Users\[UserName]\Desktop' with working directory 'C:\Users\[UserName]\Documents\Sims4Studio_v3.2.0.3 (Star)'. Access is denied.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at S4Studio.ViewModels.Animation.AnimationPackCustomContent.<>c__DisplayClass149_0.<ExecuteCreateNewAnimation>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---"
I tried everything I could, exception for anti-virus, log error, changing path etc (in fact everything that I could find on s4s QandA). And when I could find a way to export and then create a blend file, the blender file wouldn't open, and by directly using blender, nothing would show up...I've been trying to find a solution for 3 days straight uh...
So if someone have a solution I would be more than happy to give it a try
I hope what I wrote is understandable (as a non native english speaker..)
Thank you~