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Post by lavsm on Jan 1, 2016 5:45:37 GMT -5
Hi icemunmun, yes, the plan is to have a functional slot editor. Initially we were going to use Blender for that but at this time we're thinking instead the slot editor will be in Studio itself using the model viewer as the visual guide for slot placement. You will be able to add/delete/move slots from the Studio tab and see a 3D representation of the slots that shows position and size. This will, most likely, not occur in the Sugar series but hopefully in the series after that. Great idea, also recently I've been wishing for a visual footprint and occluder editor. I get so confused when I'm trying to work with only numbers.
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Post by artrui on Jan 2, 2016 5:52:50 GMT -5
It would be nice, if one can made cc stairs.
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Post by ViVie. on Jan 8, 2016 7:58:07 GMT -5
Hi all! Don't know if it's possible but It would be great to be able to automatically replicate any change to the object tuning to each other swatches of the package. For exemple when I adjust the confort of my bed or separated bed matress. ViVie.
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Post by MisterS on Jan 8, 2016 9:35:07 GMT -5
ViVie. if you make the changes before adding swatches, they will copy over with the new swatch.
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Post by ViVie. on Jan 9, 2016 12:46:57 GMT -5
ViVie. if you make the changes before adding swatches, they will copy over with the new swatch. Thank you MisterS for your answer, it's what I do when I create swatches but here it is not what I need. I'm modifying an existing package with multiple swatches and I would like to only modify one and duplicate the changes to the orthers. I modify it so that I don't have to make a choice in my game, all my matresses have the same confort etc. (edited sorry I wanted to say *changes not *chance)
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Post by peacemaker on Jan 23, 2016 5:05:06 GMT -5
I saw the new feature for the thumbnail overlay which is great when you want to keep the transparent background. However, I generally change out the background to set my items apart from the default style and tie them into the sets they are released in. What I was wondering is if it was possible to batch export game-generated thumbnails from s4s. At the moment I am currently doing it individually, but when you have 20+ styles for each item, it can get tedious really quickly.
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Post by orangemittens on Jan 23, 2016 14:59:37 GMT -5
Hi peacemaker, that's a good idea and I've added it to the list.
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Post by fufu508 on Jan 27, 2016 18:05:46 GMT -5
Hi orangemittens and andrew Could Sims 4 Studio notify that a newer version is available? My suggestion is similar to this one only hopefully simpler to do. sims4studio.com/post/15561/threadSpecifically could Sims 4 Studio could check Http://Sims4studio.com at say a special URL to a plain text page (something easy for S4S to read/scrape) that tells it what the latest version is? If the version running is older than what it finds then notify the user of the newer version is available and link here: sims4studio.com/thread/1523/downloading-sims-4-studioOr perhaps just read the site and show on the front page of S4S the version you're running and the latest version; that approach would require people notice it. It's not as elegant as a notification but simply displaying the versions would still be helpful.
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Post by orangemittens on Jan 27, 2016 18:09:28 GMT -5
Hi fufu508, I've added this to the list.
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Post by yunanesca on Feb 15, 2016 10:38:53 GMT -5
Do we have any of these in S4 studio's at the moment and if we do wouldn't they be under the build buy ? wall scalputer's spandrals columns <--would really like these in S4s Gates foundations stairs railinings and rooftrims In s4s and why aren't hey I would ike to see them in there ther just like any thing elsa right?
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Post by tsarder on Mar 11, 2016 12:11:45 GMT -5
I wish that there were some kind of paint tool in the program. For example, I was converting a light which had transparent parts and I couldn't figure out what part of the texture belonged to the transparent parts. It would be helpful if I could like click on, or paint on the part that I'm looking for in the texture and it would show which part of the texture is responsible for that portion of the custom content.
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Post by tsarder on Mar 15, 2016 1:55:40 GMT -5
It would be helpful to have the lights in the slots section that was introduced in Jackpot so that I know where I'm placing them.
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Post by sweetsorrowsims on Mar 23, 2016 10:18:48 GMT -5
I know I can link this myself for my own studio but can there be an option on peoples profile page to access their Studio?
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Post by orangemittens on Mar 23, 2016 14:17:27 GMT -5
Hi tsarder and Peacemaker, a Light resource editor is in the plan I just don't know when we'll get there. Hi RainWolfheart, I've added that to the list. tsarder, we can look into batch editing prototype ID's. Hi Sweetsorrowsims, I've added that to the list. Hi simshout , you can use Studio to make custom pool waters. They are in the floors section.
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Post by Aquamarine-DreaM on Mar 27, 2016 0:37:40 GMT -5
Is it planned to make their own maps (texture, normal, specular) for each mesh of the object (such as a kitchen counter or cabinet)?It would be great and very convenient. Because it is difficult enough to fit 5-6 objects on a one map :(
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