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Post by jeroine012 on Nov 16, 2022 19:00:47 GMT -5
Hello! I've edited an EA collar (BG one with the spikes on them), so that it has a custom collar ring instead, but it duplicates itself whenever it's in CAS (it looks fine outside that). I tried to re-do/edit the uv_1, weights, and vertex groups for the custom mesh because those seem to be where the problem is, but it still happens no matter what I do. Any help would be appreciated. ^^ ExampleBlender file: Here
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Post by dissia on Nov 17, 2022 7:40:02 GMT -5
Hello! Look that for LOD_0 in collar there are two meshes with geoms 0000 and 0001. You have only one so it won't replace ea one as it should. For me your mesh replace this small cube inside sim cause of wrong cut number instead collar. It could be that you imported previous version on 0000 geom, then importef new with weights and uv done on 0001 one - in s4s they look fine but game using new uv and weights move one of them differently. But I am not sure as I do not see your package, only mesh with one cut. What is more you do not have ring weight painted and you should edge split collar
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Post by jeroine012 on Nov 17, 2022 8:35:20 GMT -5
Ah, I was honestly perplexed about what that small cube was for, but didn't know that it could be important. I'll try appending that from the EA collar and use edge split. Thank you! I've painted weights on the ring before, but my attempts didn't solve the issue no matter what or where I painted. As for the package, this should be my latest one: here
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Post by dissia on Nov 17, 2022 9:02:41 GMT -5
Duplicating problem was because you had one cut when package needs two and somehow you had your mesh earlier on 0000 and then on 0001. This way you duplicated them not knowing about it till you tried in game. I've checked and proper cut numbers repaired it. Weights / uv_1 or vertex paint won't make your mesh duplicate, they define how mesh behave in game with sliders, movement
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Post by jeroine012 on Nov 17, 2022 9:10:04 GMT -5
Hello! I appended the cube from the EA collar, corrected the GEOM cuts, and re-transferred my weights. It works as intended now! (Save for a little funkiness when the fat slider is all the way up, but yes!)
Thank you for helping me again! :D
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