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Post by mel77777777777777777 on Nov 17, 2022 15:01:31 GMT -5
Hello, the problem is the following: The s4 studio doesn't care about the literal mesh. I did the entire meshing process as always, but when I import it, the program doesn't insert the mesh, it stays the same. I've been creating for a year, but since I moved to another country, I passed Using an imac to a macbook I don't know if that's the problem but I haven't made any changes to the process I hope you can help because literally if the mesh matters I can't do anything when I mean that the mesh doesn't matter, I mean that the program will load normally but when it finishes nothing has been imported, it remains the same. I am also not getting any error messages from s4studio. this is the blend file. (I already tried to do the weight paint again but it doesn't change anything): www.mediafire.com/file/51a2swk2d69w7qd/Lod0.blend/filewhere i try to import is a kids towel
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Post by mauvemorn on Nov 18, 2022 14:26:50 GMT -5
Hi. Your item has the wrong cut number and the wrong number of meshgroups. Read thisI also think you might be saving the blend in a version of blender that has no plugin because, unless you deleted meshgroups in the warehouse, it would have been imported, it would have replaced the wrong meshgroup but still.
Plugin, cut number, eye, and cursor icons are the only things that dictate whether a CAS item will be imported. Weights and everything else have no say in it.
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Post by mel77777777777777777 on Nov 19, 2022 7:33:24 GMT -5
Hi. Your item has the wrong cut number and the wrong number of meshgroups. Read thisI also think you might be saving the blend in a version of blender that has no plugin because, unless you deleted meshgroups in the warehouse, it would have been imported, it would have replaced the wrong meshgroup but still.
Plugin, cut number, eye, and cursor icons are the only things that dictate whether a CAS item will be imported. Weights and everything else have no say in it. Thanks ᵔ ᵕ ᵔ. I think I more or less understood but I realized that the mesh that I used for the body was corrupted or something like that, so I took another one from the s4 studio and it worked
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