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Post by augustes on Nov 25, 2022 3:32:00 GMT -5
Hi everyone ! So I'm creating my first dress with Blender which is the result of several combined meshes to make this Evil Queen dress. I wanted to add the heart pierced with by the sword we can see on the original Evil Queen's heartbox in the movie as a detail to the belt. To do that, I've combined 2 different necklace meshes. However, the dress is showing correctly in S4S while the heart + the sword seem to be somehow still attached to the sim body instead of staying in place on the belt in game. I'm sure this is a simple thing to fix, but after several attempts, it doesn't work better. Could you please explain me step by step how to fix that ? Thanks a lot and have a good day ! Evil Queen dress belt issues by AugusteS, sur Flickr
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Post by mauvemorn on Nov 25, 2022 6:31:43 GMT -5
Hi. As I understand, those parts of the mesh were necklaces. They were in the neck area, adapted to move and morph like the areas of the body they covered. Now they are in a completely different place in 3d place but still adapted to move and morph like the neck -In uv editor enable sync, select the uvs of the heart and the knife, in 3d view separate them with P - Selection; - select the separated mesh, add data transfer modifier, transfer uv_1 from the dress as shown below, apply; - transfer vertex paint the same way - select the dress, shift-select the accessory, transfer the weights as shown below - join the mesh with the dress
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Post by augustes on Nov 25, 2022 8:27:53 GMT -5
Hi. As I understand, those parts of the mesh were necklaces. They were in the neck area, adapted to move and morph like the areas of the body they covered. Now they are in a completely different place in 3d place but still adapted to move and morph like the neck -In uv editor enable sync, select the uvs of the heart and the knife, in 3d view separate them with P - Selection; - select the separated mesh, add data transfer modifier, transfer uv_1 from the dress as shown below, apply; - transfer vertex paint the same way - select the dress, shift-select the accessory, transfer the weights as shown below - join the mesh with the dress Hello and thanks a lot for the help. I tried to follow your advices, but was unable to find the data transfer modifier... Is it an addon ?
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Post by mauvemorn on Nov 25, 2022 8:36:02 GMT -5
Get Blender 2.76b. You need Data transfer and it was introduced later
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Post by augustes on Nov 25, 2022 9:43:02 GMT -5
Get Blender 2.76b. You need Data transfer and it was introduced later Ok done, I'm at the "transfer the weights" step, but I can't find the section your showing on you screenshots.
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Post by mauvemorn on Nov 25, 2022 10:26:01 GMT -5
Select the dress, shift-select the accessory, switch to Weight paint, choose Transfer weights, scroll down and choose the same options as in the pic. Choose Clean with All groups and Limit total with 4
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Post by augustes on Nov 25, 2022 11:16:30 GMT -5
Select the dress, shift-select the accessory, switch to Weight paint, choose Transfer weights, scroll down and choose the same options as in the pic. Choose Clean with All groups and Limit total with 4 I found it thank you... So I probably missed something but it's not showing as attached to the belt in game. There definitely is an improvement, but still the heart doesn't stay in place. If I share the package, could you check please ? Thanks again for your kind help. Evil Queen belt issue by AugusteS, sur Flickr
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Post by mauvemorn on Nov 25, 2022 11:23:58 GMT -5
Share the blend file instead please
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Post by augustes on Nov 25, 2022 12:34:30 GMT -5
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Post by mauvemorn on Nov 25, 2022 13:10:20 GMT -5
well, vertex paint and uv_1 did not transfer at all while weights seem to have been transferred from a completely different mesh. After separating the accessory from the dress, rename it to "heart"(or something) and the dress to "reference". This dress is what you should transfer everything from, not any other dress. Make sure both the heart and the reference are visible, then proceed to transfer everything. Make sure to enable UVs (blue on the screenshot) button for uv_1 transfer and Vcol for vertex color transfer
Also, in uv_0 the uvs of the heart are in the space meant for necklaces, so you won't be able to use it with them.
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Post by augustes on Nov 25, 2022 15:16:09 GMT -5
well, vertex paint and uv_1 did not transfer at all while weights seem to have been transferred from a completely different mesh. After separating the accessory from the dress, rename it to "heart"(or something) and the dress to "reference". This dress is what you should transfer everything from, not any other dress. Make sure both the heart and the reference are visible, then proceed to transfer everything. Make sure to enable UVs (blue on the screenshot) button for uv_1 transfer and Vcol for vertex color transfer
Also, in uv_0 the uvs of the heart are in the space meant for necklaces, so you won't be able to use it with them.
I tried to proceed as you said 2 or 3 times, and it doesn't work better, I really don't get what went wrong. It looks worse... Also, when I transfer uv_1 to uv_1 and VCol, I get a message from Blender saying "Applied modifier was not first, result may not be as expected". Is it normal ? How do you "enable sync in UV editor ? I'm not sure I got it right. For the rest, I think I followed your advices carefully and don't understand why it's still not working... Evil Queen belt issue by AugusteS, sur Flickr
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Post by mauvemorn on Nov 25, 2022 15:47:01 GMT -5
-In uv editor enable sync, select the uvs of the heart and the knife, in 3d view separate them with P - Selection; this button enables synchronization between uv editor and 3d view, so when you select the uvs of the heart in the uv editor, it highlights in 3d. It is faster ad easier to select the mesh this way instead of 3d view
"Applied modifier was not first, result may not be as expected" is not a problem
please share the updated blend, the result can help me guess what is could have been done wrong
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Post by augustes on Nov 25, 2022 16:13:28 GMT -5
-In uv editor enable sync, select the uvs of the heart and the knife, in 3d view separate them with P - Selection; this button enables synchronization between uv editor and 3d view, so when you select the uvs of the heart in the uv editor, it highlights in 3d. It is faster ad easier to select the mesh this way instead of 3d view
"Applied modifier was not first, result may not be as expected" is not a problem
please share the updated blend, the result can help me guess what is could have been done wrong Thank you so much !! Here you go : Evil Queen dress updated
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Post by augustes on Nov 26, 2022 3:00:24 GMT -5
Problem solved ! Thanks to your amazing advices ! I finally transfered the belt’s weight separated from the dress to the heart and it worked ! After 6 attemptsI succeeded at last! I’ll share a screenshot. Thank you so much !!
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Post by mauvemorn on Nov 26, 2022 3:14:58 GMT -5
Belt alone is not enough to be a reference because it and the knife do not cover the same area. The knife will not be rigged correctly and will clip into the dress during certain movements The most likely culprit here is Source layer selection. It should be set to By name but you leave it at Active. As a result only one group, b__R_Index2__ (from the finger), is transferred There is also an unnecessary uv map, UVMap, just delete it
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