sheisnika
Member
—trying to debug a piece of cc..
Posts: 21
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Post by sheisnika on Dec 3, 2022 13:38:22 GMT -5
You're probably sick and tired of seeing me around.. I found a few accessories I wish to recreate in Sims 4. And naturally, I went searching through the forum for a tutorial to teach me how to do so. However, I couldn't come across a tutorial for how to create glasses. My inspiration for that look was this: And I couldn't find a tutorial for creating earrings that was even similar to the shape and mesh I was trying to create with my inspiration being this: Could someone help? Maybe help me understand where I need to start and how to proceed?
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Post by mauvemorn on Dec 4, 2022 10:07:16 GMT -5
Hi. Modelling is a very complex subject that requires proper understanding of all available modelling tools in blender and ways of accomplishing something. The processes of modelling these two items differ and include a lot of steps. The best course of actions would be to watch something akin to « introduction to modelling in blender » that should teach you how to make pretty much everything.
As for the relevant to ts4 topics, both items are adapted the same way, so for that you can watch any accessory making tutorial or just study an existing item . Assign to the head bone, vertex paint with 007f00, transfer uv_1 from the head. The only difference is that the lenses should be separated from the frames (just clone any glasses to see what I mean).
There are a few things that you need to keep in mind when modelling items for ts4. Glasses are pretty straightforward to make. It goes something like this: - make a rectangle, inset, delete the inside; - subdivide, give the shape that you want by moving vertices and adding edges; - extrude the other parts; - apply subsurface, delete unnecessary edge loops; - add thickness; - fill the hall where the glass is meant to be; - add seams, unwrap; - adapt as explained above; - separate the lenses, give them a different cut
There are a number of ways in which the earrings can be made: 1). create a plane that projects an image of the heart. Pros: - low poly; Cons: - you need an image of the heart made of gems; - the quality of it will be bad because the area for earrings is small; - the earring will not work with alpha hair because both use Simglass. 2). create a small plane that projects a picture of a gem, duplicate it along the heart-shaped curve. Pros: - good quality because the uvs of the diamond will occupy the whole space for earrings; Cons: - will not work with alpha hair. 3). Create a proper low-poly gem, duplicate along the heart-shaped curve; Pros: - no conflicts with alpha hair; - good quality of textures; Cons: - the highest polycount among all options.
The last one is the most reasonable. The process is the following: - add a circle (add -curve - circle), select the top and bottom handles, change their type to Vector, shape like a heart; - create a different circle (add - mesh - circle) with 6 sides, close it, move the point in the middle out. Duplicate and mirror along y axis to make a gem; - unwrap, put in the space meant for earrings; - using the array and curve modifiers, duplicate the gem along the curve; - apply modifiers, duplicate the heart three times; - put them close to the ear; - duplicate and mirror to the other ear; - adapt
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sheisnika
Member
—trying to debug a piece of cc..
Posts: 21
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Post by sheisnika on Dec 5, 2022 14:02:40 GMT -5
Ah, I apologize for my lack of clarity. My concern lied moreso where it came to whether it needed to be weight painted, vertex painted, etc.. in regards to meshing for Sims 4. Not the modeling aspect.
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sheisnika
Member
—trying to debug a piece of cc..
Posts: 21
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Post by sheisnika on Dec 6, 2022 0:29:24 GMT -5
So I tried following what you said and it looks fine in Blender. However, it looks like this is S4S: .blend.package
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Post by mauvemorn on Dec 6, 2022 8:59:18 GMT -5
When you flip something, flip the normals on it. Select the flipped mesh and Mesh - normals - flip normals
Also, earrings should morph with the head, so you should transfer the uv_1 from the head_2 or another earrings and vertex paint them with 007f00
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sheisnika
Member
—trying to debug a piece of cc..
Posts: 21
|
Post by sheisnika on Dec 6, 2022 15:25:30 GMT -5
Erm, so they work as far as morph and things go... however, I ended up extruding from each heart in order to connect them. But now in S4S, these lines (areas I extruded to connect the hearts), have the base texture.. How do I fix this?
.package.blend
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