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Post by Manul Sul-Sul on Dec 18, 2022 4:51:03 GMT -5
I practically done with new hair and it looks good in CAS ( PICTURE), but when I switch to live mode, whenever I zoom out this lines appears in the area of the hair parting ( PICTURE). The further away I get, the worse it looks ( PICTURE). I already removed doubles, cleared weights, changed vertex paint, removed spec and normal maps, but nothing of this doesn't help. This is quite simple remesh of EA's hair, so it still has original uv_0 and uv_1 maps and I don't think it can be a problem, because original hair looks fine in game. Also I tested this hair without additional strands and different base for package file, but lines still there, so problem is definitely in mesh, but what exactly, I don't understand. I use S4Studio 3.2.0.3 (Star) and Blender 2.79 Blend and Package files if they are needed.
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Post by mauvemorn on Dec 18, 2022 11:16:45 GMT -5
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Post by Manul Sul-Sul on Dec 18, 2022 13:15:48 GMT -5
Unfortunately the parting begins at the edge of the texture, so there's no space to add paint. I solved the problem anyway by importing dds textures instead of png and convert them in LRLE. In some reasone it work XD But thank you for help!
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Post by mauvemorn on Dec 18, 2022 13:51:18 GMT -5
Just to make sure you know, you don’t need to convert hair textures to LRLE unless you want them to work with color sliders
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