|
Post by offerhalla on Dec 18, 2022 13:58:13 GMT -5
Hi everyone! I recently got into making CC for TS4, and im trying to convert a mask from GTAV into the sims. I got the mesh, and have been following _ this_ tutorial to import it into the sims by replacing the boba fett helmet. I followed all the steps, then using _ this_ template I placed the UV within the same boxes that the boba fett helmet uses, baked a simple texture just to see if it would work but when applied in S4S, it ends up looking like this: Im still very new to this, any ideas of what im doing wrong and how to fix it? Thanks in advance!
|
|
|
Post by mauvemorn on Dec 18, 2022 14:31:18 GMT -5
|
|
|
Post by offerhalla on Dec 18, 2022 16:43:07 GMT -5
Thank you for the reply! I followed the guide and I think they have the same cut number? But im going to look into it a little more. Here is my blender file and my package file. EDIT: yeah I tried it again with a different mesh, but I still always get the same results :(
|
|
|
Post by mauvemorn on Dec 19, 2022 17:50:43 GMT -5
The uv maps are not in the right order. - delete uv_0; - rename uv_1 to uv_0; - normally you'd create a proper uv_1 so that the mesh morphs properly but in this case it does not need to morph at all, so do not create uv_1 at all; - switch to vertex paint and paint the mesh with black ( hex 000000). This will disable morphing; - clone ymHat_Bonus01SWarsVader and import the blend there
|
|
|
Post by offerhalla on Dec 19, 2022 19:37:32 GMT -5
The uv maps are not in the right order. - delete uv_0; - rename uv_1 to uv_0; - normally you'd create a proper uv_1 so that the mesh morphs properly but in this case it does not need to morph at all, so do not create uv_1 at all; - switch to vertex paint and paint the mesh with black ( hex 000000). This will disable morphing; - clone ymHat_Bonus01SWarsVader and import the blend there Thank you so much!! I got it working, you're a star :D
|
|