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Post by EachUisge on Dec 20, 2022 15:50:44 GMT -5
I've been working on fixing the uv_1 map on my digitigrade werewolf legs and I've hit an odd issue where a certain point on the hocks distorts with the wrong body sliders for no clear reason. it seems to mostly but not entirely respond to the hip width sliders. I've looked over the uv_1, I've checked the vertex painting, I've checked the weight painting for good measure and can't find anything that would cause it. Did the obligatory "take out all other mods to check conflicts" thing and the problem persists so it's not another mod. I didn't have this issue in the previous version so it's got to be something I did while adjusting the maps and vertex painting but I'm stumped. Thanks in advance for any help.
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Post by mauvemorn on Dec 21, 2022 16:53:09 GMT -5
Hi. Please share the edited file. You can delete it right after fixing the problem
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Post by EachUisge on Dec 22, 2022 0:17:00 GMT -5
Appreciate it; I can't find any option to attach files directly as per the forum instructions so I've made a temporary SFS folder simfileshare.net/folder/177242/, if there's some other way you'd rather I upload them I can totally do that. Also included the blend file and the WIP paws that go with them just because I'm not sure in this case what's relevant and what isn't.
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Post by mauvemorn on Dec 25, 2022 14:23:45 GMT -5
Hi, sorry for the wait. There are two problems: - the left leg is vertex painted with the wrong color, so flood the whole mesh with 00ff00 again; -When transferring weights, make sure to use Clean tool with All groups and Limit total with 4. If you wont do it, vertices will be affected by more than 4 vertex groups and s4s will delete random ones
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Post by EachUisge on Dec 25, 2022 21:27:00 GMT -5
That did it, thank you so much for the help!
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Post by EachUisge on Dec 29, 2022 1:07:26 GMT -5
Okay. so. I spoke too soon. I did everything suggested but I'm still getting some odd spots on the legs, the shape/deformation isn't being affected this time but there are still spots affecting things like the head slider. The problem is affecting both the legs and the paws; I've updated the folder linked above with the package and blend files as they are currently.
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Post by mauvemorn on Dec 29, 2022 14:25:56 GMT -5
Unfortunately, i cannot find anything strange. Do you see the difference between what it is now and what it used to be? Perhaps you're seeing the old file?
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Post by EachUisge on Dec 29, 2022 17:58:13 GMT -5
It's definitely the newest file, there are a few minor changes I've made that are showing up as they should. At this point none of the issues are really affecting the functionality of the legs or disrupting the look/gameplay so I may just continue with them as-is for now and keep poking around for solutions in the meantime. I have other similar leg-related projects I'm working on (satyr legs and similar) so I guess I'll see if the problem crops up with those, that will at least let me know if there's something wrong with my workflow to cause it.
Really appreciate your help regardless, thanks to you they're at least mostly-functional and playable.
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