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Post by dawnelenor on Dec 28, 2022 3:26:56 GMT -5
So I tried using the hidden skeleton mesh outfit to create a punk skeleton. I added several parts to it: top, skirt, boots, gloves and hair. In TS4 Studio looks fine but in game it's all broken and I assume it might be a weight related issue or colliding vertices but i'm not sure.
I'd really love if someone could spare a bit of time to help me fix this. I'm leaving the pics here too for visual understanding and the .package and .blend file.
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Post by mauvemorn on Dec 28, 2022 13:34:34 GMT -5
Hi. Not sure what exactly causes this but try this: - select each meshgroups, in Edit mode select everything with A, Mesh - Clean up - Delete loose. Do to all meshgroups; - download this addon ( enter 0 and click on Purchase, open the achieve, choose 279, put the .py file on your desktop, in Blender go to File - User preference, switch to Addons, choose Install from file, choose this .py file, enable it, Save user settings ), remove unused vertex groups from each meshgroup ( this is the most likely cause of those distortions); - clone yuBody_GP06Skeleton again, do not use the old package, import the blend there If this will still not work, you will need to split the mesh exactly how the original is split (portion of hands comes with the boots, there's a lot of bones on the hands, so it may also be the reason) and remove unused vertex groups again from all edited meshgroups
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