|
Post by richa58 on Dec 28, 2022 9:00:59 GMT -5
Good evening. A while back, I edited the default sim rig just to add a few IK Bones. The was no need to weight paint any differently, though I did edit a few of the bones (mainly the ones in the arms and legs) in edit mode to make them visible/attachable to one another, which made adding IK bones much easier. The model works beautifully in Blender, but much to my chagrin, it does not translate well into the sims 4 studio. I was wondering if there was any way to remedy this. (I want to be able to edit the sim object to match my rig 192.168.0.1 router login 192.168.l.l.link/, but there's no way to position the head and tail of each bone separately. I'm not sure if I'm missing something important.) Any help is appreciated. Thank you.
|
|
|
Post by Macaron Machinima on Apr 30, 2023 21:25:11 GMT -5
I have a tutorial on adding foot IK (and eye control bones) on my youtube channel here:
|
|