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Post by halfrose on Dec 28, 2022 19:49:03 GMT -5
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Post by halfrose on Dec 28, 2022 20:39:38 GMT -5
UPDATE: Apparently deleting all leg rig and facial bones fixes the mesh deformity. This is weird, it never caused me issue until now but, hey, apparently i found the fix.
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Post by mauvemorn on Dec 29, 2022 3:17:02 GMT -5
Hi. All bones from a rig cannot affect one meshgroup, it’s too much, so if you will ever need all of them, you’d need to split the mesh into multiple meshgroups and remove unused vertex groups from each of them with the addon
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