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Post by gisheld on Jan 15, 2023 17:40:50 GMT -5
Hello, I'm making a dress, but I have a problem with the skirt part, legs go through the skirt, I tried transfer weights and uv1 from other meshes but there's no difference.
This is the package and the blend file, can you please help me?
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Post by dissia on Jan 16, 2023 3:07:19 GMT -5
Hey! First your mesh uv map is placed in shoes uv space, which means dress texture will show on shoes. You should move it and place in correct space using this uv map template. Your dress weights are messed, this is why legs go through skirt. Transfer weights from something similar to your dress - I used maxi dress for this (just used what I had saved, you can search for better reference). Remember that for dress you always need to use dress as weights reference. It should be similar to your in length and shape - could be longer, not shorter. After transfering weights always use options: Clean (All Groups) and Limit Total (Limit to 4). You have very big gap between skirt and top part in uv_1, retransfer uv_1 cause now it works improperly with sliders. Use edge split on mesh edges, now they cause dark shadows
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Post by mauvemorn on Jan 16, 2023 8:22:45 GMT -5
Hi. The legs and skirts move and morph differently, so if your garment contains both, as in the skirt covers the legs, there will be clipping because of these differences. For starters, you can try a different reference ( a dress with a very tight skirt of the same length or a bit longer) as suggested above, but if it won't work, shrink the area of the legs covered by the skirt ( select it and Alt S). For the future, it is best to avoid overlapping situations like this, especially in this area.
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Post by gisheld on Jan 16, 2023 16:02:37 GMT -5
Oh boy I really made a mess with this one, thank you so much dissia and mauvemorn, I will try all of your suggestions.
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