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Post by thenooboosims on Jan 28, 2023 2:20:25 GMT -5
Hi, I hope someone can help me with this. I've been trying to figure out why this is happening, but I couldn't get it right. The mesh looks alright in blender and in S4S but it looks deformed below the armpit in CAS. here is the package & blend file: www.mediafire.com/folder/66ypi0hp9tm9n/selene+coat+dressThank you
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Post by dissia on Jan 28, 2023 8:19:33 GMT -5
Hello! Retransfer weights, something is wrong with them. Always after transfering weights use options: Clean (All Groups) and Limit total (limit to 4) Also remove doubles of body parts and coat too and edge split where you need shading to be sharp (like coat bottom or sleeves). You should close hole in your coat in cleavage area too
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Post by thenooboosims on Jan 30, 2023 2:33:33 GMT -5
Thank you for your response It did fix the deformity under the armpit area but unfortunately there is now a new problem in the bottom part of the mesh. the bottom part sticks out in-game but not in S4S & blender. I tried multiple times to redo the steps you told me but this problem is still not getting fixed :( Thank you in advance! Here's the updated file: www.mediafire.com/folder/66ypi0hp9tm9n/selene+coat+dress
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Post by dissia on Jan 30, 2023 3:01:12 GMT -5
Delete both skirt weights and use Normalize All in weights menu Replace body parts with new ones, cause I do not know why their uv_1 got messed so badly. Remove dobles from them too before you join it with your coat
Bottom part of dress / coat should be vertex paint in a different color, cause dress move differently than legs. Select your dress from the bottom to in the middle of pelvis bone. Then in vertex paint choose option "Face selection masking for painting" (cube with one red side), choose 3FFF00 color and Paint -> Set Vertex Colors. Then uncheck Face selection and use Paint -> Smooth Vertex Colors
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