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Post by minironca0 on Jan 28, 2023 13:31:39 GMT -5
Helloo, I've reading a lot of threads here and they help me understand a looot of cc making (thank you) but there is one thing that I don't seam to get right, the quality or definition of the seams is really bad, I have exported and imported the texture in 2048 x 4096 and they still don't look right, I have retopologized the mesh, even read a tread were they bevel the seams in blender, at the end nothing has make the seams look better.
I don't know if i shouldn't reference others work (I'm so sorry if I shouldn't), but, they are the reason I wanna do my own cc. Thank youu.
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Post by dissia on Jan 28, 2023 14:18:39 GMT -5
Hey Game base texture size is 1024x2048, higher one - 2048x4096 works for HQ and if you do not use hq mod game will just scale down your texture to base one causing loss in quality. What is more the bigger and more real shape (not stretched etc) your uv map are the better texture you'll get on your mesh. Remember that you should edit all parts of your uv mesh equally, so if you scale down your mesh by 50% for example you should scale both body part and sleeves and all others. I see in your blend that your mesh have pretty small uv maps. You can move back part of the dress to space under hands and front leave where it is making them bigger. Closed holes uv do not need so much space, put them in space between arms. You can study uv placement of other artists cc and try to put yours similar way, or take a look how big uv maps of ea clothes usually are
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Post by minironca0 on Jan 28, 2023 16:14:43 GMT -5
I didn't know it scale it down. Thank you soo much! I'm going to re-arrange the UV
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