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Post by purefoysgirl on Jan 30, 2023 10:38:53 GMT -5
I've noticed some of my more muscular boys have trouble with particular full-body clothes, and I wondered what part of the process was causing it, uv_1 or vertex paint? These are EA items I'm wanting to use for future frankenmesh projects, but I do not want this issue happening. Any ideas why some guys with big thighs look like they're opening for a 3-ring circus? And I notice it's not on all muscular sims, just certain body types and in certain suits. Sorry if this isn't the right place for this, but it is related to cc making and an answer will definitely help me with my current projects! ♥ Thank you!
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Post by mauvemorn on Jan 30, 2023 11:29:30 GMT -5
Hi. Most certainly not vertex paint. I think it may be the topology. The pants are low poly in this area, so they do not morph smoothly. You can quadrangulate them and add extra edge loops in those areas to see if it will get better If you are using custom body presets, it may also be caused by that.
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Post by purefoysgirl on Jan 30, 2023 11:36:07 GMT -5
mauvemorn Always with the quality advice, thank you!!! I'll try adding edge loops and see if that sorts it. I'd compared uv_1 to other suit that fit him properly and didn't see any real difference, so I'll just play around and see what sticks, or just replace the pants part with pants that work. He's got a regular old EA muscular body, so I have no idea how it looks on a custom preset, but I wonder if I should start testing my cc on custom presets to be safe. Thank you so much for your reply!
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