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Post by sheepyshu on Feb 10, 2023 23:02:47 GMT -5
Hi everyone! I've recently downloaded Sims 4 Studio and Blender, and I've come across a problem where every hair mesh I export directly from Studio and put into blender has white lines scattered throughout them. I play with a lot of CC in my Sims 4 game and have never seen them have white lines like this, however when I tried to insert my own mesh edit in, there are many. Here is a screenshot of a directly exported hair in blender: imgur.com/a/k19obIYHere is a video of a 360 turn around of the same hair: It is a little hard to see, but there are white artifacts popping in and out. Thanks all!
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Post by mauvemorn on Feb 11, 2023 11:28:25 GMT -5
Hi. Those aren’t lines, those are gaps in the mesh. - expand the rig and hide the head(on the feminine frame it will be called head_2); - in 3d view RMB-click on the top of the hair mesh to select the right meshgroup, switch to edit mode(TAB); - disable Limit selection to visible, choose Vertex select. RMB-click on the vertex in the middle of the geometry that covers the hole; - Select - Select linked to select only the geometry that covers the hole at the bottom of the hair; - Select - Inverse; - Remove doubles with merge distance set to 0,0001 - select another meshgroup, the hat chop. It will have no geometry that covers the hole, so just switch to edit mode, select everything with A, remove doubles; - do the same for the third meshgroup
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Post by sheepyshu on Feb 11, 2023 13:45:10 GMT -5
Hey, thanks for responding! I had tried the steps you mentioned, however it did not seem to work, so I tried digging through the forums a little more and it turns out that it was because of my nvidia settings; I followed a reddit post and the seams are gone now. Apparently it had to do with my anti-aliasing setting in particular. Here is the reddit post I found: www.reddit.com/r/thesims/comments/m4ytwx/how_to_fix_your_antialiasing_aa_in_sims_4/I should be in the clear now I think, thank you!
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Post by mauvemorn on Feb 11, 2023 14:48:53 GMT -5
First time seeing this happen in blender, usually only in s4s and ts4, good thing you figured it out
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Post by sheepyshu on Feb 11, 2023 23:24:51 GMT -5
Hi again, I spoke too soon, I should have clarified that the whiteness still appears in blender no matter how far in/far out I'm zoomed in; in ts4, the whiteness is definitely not as apparent as before, however they do start to appear when I start to zoom out. I have found that toggling off mipmaps in blender gets rid of them for Blender, and that they only appear along the edges of any mesh I use, but I'm unsure if that's a viable option. I've attached the mesh blender file and package file that I've been working on that has white seams appearing all over it: www.dropbox.com/scl/fo/0ziw36ajhjjmoqeiidvej/h?dl=0&rlkey=h3elwho6xdodfiuq49i0lihi4I'm unsure if the problems will appear for everyone else, or if it's only my computer settings :(
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Post by mauvemorn on Feb 12, 2023 11:50:38 GMT -5
I dont see anything wrong with the package, so if you do not get any problems in-game, just ignore it
That said, before saving the blend, make sure to unhide hat chops, otherwise they will not import and replace the original ones.
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