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Post by lindenmori on Feb 11, 2023 14:11:13 GMT -5
I have looked at a similar issue in the FAQ but it's about a recolor with no mesh included, while my item is a tattoo so no mesh at all is involved, so I'm not sure how much it applies. I was editing someone else's tattoos. They have a lot of swatches, I was editing only a few. I selected the "CAS Part"s and "RLE2 Image"s that I was using as basis, exported as a .package. Then exported DDS, edited, reimported textures, and now in game they showed up but replaced the swatches of the original mod. What is the problem - do I have to replace the "instance" value for them? (Do I just randomly generate it if so?) Or am I missing something else that describes it as a separate item? Or do I have to still clone the original mod package and delete the swatches I don't want to edit, even if it has no mesh and I'd ideally like it to be usable without the original? (Oh and it has a merged package manifest - would I have to unmerge it then?) edit: when I tried to change the instance I overrode one more swatch in the original mod?? and when I try to clone I don't get textures to edit, just the "CAS part"s?
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Post by mauvemorn on Feb 11, 2023 14:53:00 GMT -5
Hi. If you want it to be standalone, you need to clone the package, cas parts or other content of the package are unrelated to this. - copy-paste the package in \documents\sims 4 studio\mods. It must be in the game’s mods folder and in s4s; - close s4s if opened; - open again, click CAS, filter by Custom, clone it, name it, import your textures.
if you want to simply add your swatch, open the package with My projects and add a new swatch
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Post by lindenmori on Feb 11, 2023 15:08:00 GMT -5
thanks! I think I figured it out with the cloning now - I was confused by the absence of "RLE2 Image"s to import, but then found I can import them through "Studio" tab, not "Warehouse". now it does seem to show up separately!
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