kimi04
New Member
Japanese. Sorry if I made a mistake because I'm not good at English.
Posts: 7
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Post by kimi04 on Feb 21, 2023 16:29:06 GMT -5
I am having a very hard time because I have exported many times to run a photo shoot using poses in sims studio and I get an error, I have done a lot of research on my own and all I get are errors. I have done everything I should have done, including running it as an administrator, sharing it in a shared file, moving the files to the D drive, deleting the file that caused the error, granting access to it, etc. But I am Japanese, so I have done all the research I can do. However, I am Japanese and I can't understand some of the information in English, and I can't find anything I want to look up, so I decided to post this. I get this error message. I have tried many times, but it doesn't work, so please help me.... I am not good at English, so I am sorry if my sentences are not clear.
The Sims 4 Studio - Version 3.2.0.3 System.AggregateException: One or more errors occurred. (Access to the path '2.blend' is denied.) ---> System.UnauthorizedAccessException: Access to the path '2.blend' is denied. at System.IO.FileSystem.RemoveDirectoryRecursive(String fullPath, WIN32_FIND_DATA& findData, Boolean topLevel) at System.IO.FileSystem.RemoveDirectory(String fullPath, Boolean recursive) at System.IO.Directory.Delete(String path, Boolean recursive) at S4Studio.ViewModels.Animation.AnimationPackCustomContent.<>c__DisplayClass149_0.<ExecuteCreateNewAnimation>b__0() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --- End of inner exception stack trace ---
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kimi04
New Member
Japanese. Sorry if I made a mistake because I'm not good at English.
Posts: 7
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Post by kimi04 on Feb 21, 2023 16:45:50 GMT -5
Sorry, I forgot to include it. The PC I am using is Windows 11Pro 64bit I use blender 3.3
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Post by mauvemorn on Feb 21, 2023 17:00:18 GMT -5
Hi. Where is this blend file currently? Desktop? Try moving this file in a different location, on the d drive, for example
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kimi04
New Member
Japanese. Sorry if I made a mistake because I'm not good at English.
Posts: 7
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Post by kimi04 on Feb 22, 2023 1:26:52 GMT -5
Thank you for your reply. I copied blender from my local disk and saved it to D drive. I also copied the Sims4 file, Sims4studio from local disk to D drive and copied and pasted the Sims4 file in the document. However, I still keep getting this error. What could be the cause?
The Sims 4 Studio - Version 3.2.0.3 System.AggregateException: One or more errors occurred. (Access to the path '099.blend' is denied.) ---> System.UnauthorizedAccessException: Access to the path '099.blend' is denied. at System.IO.FileSystem.RemoveDirectoryRecursive(String fullPath, WIN32_FIND_DATA& findData, Boolean topLevel) at System.IO.FileSystem.RemoveDirectory(String fullPath, Boolean recursive) at System.IO.Directory.Delete(String path, Boolean recursive) at S4Studio.ViewModels.Animation.AnimationPackCustomContent.<>c__DisplayClass149_0.<ExecuteCreateNewAnimation>b__0() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --- End of inner exception stack trace ---
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Post by mauvemorn on Feb 22, 2023 12:43:23 GMT -5
Try this to see if it is the problem with something you're doing, a specific blend, the plugin, or the permission: - go into the new location where s4s is, start it from there, make sure Blender path in s4s settings leads to blender.exe in the installation folder of blender 3.3 on the d drive; - click on CAS, select the first hat, Next, name it something, in the Mesh tab click Export, export the blend on the d drive; - open the exported blend, select the hat, press TAB to switch to Edit mode, select everything with A, press S, scale it a bit so that the difference is noticeable, save the blend; - import the blend back into the package to see if it will be imported and the hat will change the size; - tell me the outcome. Also, tell me please if you have s4studio mesh tools in blender
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kimi04
New Member
Japanese. Sorry if I made a mistake because I'm not good at English.
Posts: 7
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Post by kimi04 on Feb 22, 2023 20:43:15 GMT -5
Your courteous reply is very helpful. Thank you very much. ...but what I want to do is not to import the hat mesh, but to import the rig and pose the sim directly to the sim and shoot the sim. I apologize for my poor English. Sorry. The settings are as follows. The error message looks like this ↓ The Sims 4 Studio - Version 3.2.0.3 System.AggregateException: One or more errors occurred. (An error occurred trying to start process 'D:\blender-3.3.0-windows-x64' with working directory 'D:\Sims 4 Studio'. アクセスが拒否されました。) ---> System.ComponentModel.Win32Exception (5): An error occurred trying to start process 'D:\blender-3.3.0-windows-x64' with working directory 'D:\Sims 4 Studio'. アクセスが拒否されました。 at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo) at System.Diagnostics.Process.Start() at S4Studio.ViewModels.Animation.AnimationPackCustomContent.<>c__DisplayClass149_0.<ExecuteCreateNewAnimation>b__0() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --- End of inner exception stack trace ---
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kimi04
New Member
Japanese. Sorry if I made a mistake because I'm not good at English.
Posts: 7
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Post by kimi04 on Feb 22, 2023 20:48:32 GMT -5
C:\Users\user\Downloads
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Post by mauvemorn on Feb 23, 2023 2:25:07 GMT -5
I understood what you wanted and need you to do the exact steps I described for me to figure out what is causing this problem. If you will do it just like that, it will eliminate all other possible causes of the problem and answer my questions. Importing the blend with the rig will not do that as fast but the principle is the same.
I think your issue is caused by incorrect paths or saving locations after all because the error contains directories that should not be there at all To share the image with the settings, you need to upload it on the image sharing website like Imgur and give us the link.
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kimi04
New Member
Japanese. Sorry if I made a mistake because I'm not good at English.
Posts: 7
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Post by kimi04 on Feb 24, 2023 5:03:03 GMT -5
https://imgur.com/a/nzPw9lx
imgur.com/a/nzPw9lximgur.com/a/nzPw9lx I did not understand, my apologies. I did as you said and was successful in resizing the hat. I did not know how to paste the image and apologize for the inconvenience. In case you are interested, I have included the pass screen with it. With this path, I was able to resize, upload, and import. I have S4studio and blender saved on the D drive.... If it means they are saved somewhere else... Can you please tell me where to save them, because I don't know where to save them?
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Post by mauvemorn on Feb 25, 2023 13:13:58 GMT -5
Hm, everything looks fine and the fact that you are able to import the hat implies that the problem is with the package/blend itself somehow. Could you please describe what exactly are you doing before you get that error? For example, what tutorial are you following, if you do? are you exporting those files from a custom pose package or creating them completely from scratch?
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kimi04
New Member
Japanese. Sorry if I made a mistake because I'm not good at English.
Posts: 7
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Post by kimi04 on Feb 27, 2023 5:50:21 GMT -5
I recently performed a repair when I installed a Windows program that caused a graphics glitch on my PC, and I realized yesterday that some files were deleted at that time. I also found out yesterday that some of the files were deleted at that time. ...Maybe that is the cause. So, I completely reset my PC data, reinstalled Sims 4, and migrated the data straight to the D disk. I am about to try again.
In case you are wondering, I looked up how to import rig on the web and gave it a try.
And now for my question. Is the version of blender supported by the current version of S4S on Windows the normal 3.3.0 version or the 3.3 LTS version? Or I would like to know if I can use versions from 3.3.1 to 3.3.4 because all 3.3 series are supported. I'm not sure what you mean and I don't know which version to use. Right now I have 3.3.0 installed, not 3.3LTS. I couldn't tell the difference between 3.3LTS or 3.3.0, so I installed 3.3.0.
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Post by mauvemorn on Feb 27, 2023 11:20:51 GMT -5
the beta version of s4s should support any version of Blender 3.3
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