Post by sturmfalke on Feb 28, 2023 14:40:23 GMT -5
Hello,
after some successful years with Blender 2.79 and an old version of S4S I finally switched to the current version (Star) and Blender 3.3.4 today. After first difficulties I could also install the necessary tools at Blender, S4S has all rights and i'm Admin on my Laptop. I've been trying to find a solution for 4 hours now (including reinstalling both programs) and still get an error message every time I want to import something. Even if I just export an existing mesh (from EA), open it with Blender, do NOTHING, save and want to import it again:
The Sims 4 Studio - Version 3.2.0.3
System.AggregateException: One or more errors occurred. (Could not find file 'C:\ProgramData\S4Studio\Scripts\d0f276a4-7717-4b52-90d5-4cd02e7092f9\s4s.out.mlod'.)
---> System.IO.FileNotFoundException: Could not find file 'C:\ProgramData\S4Studio\Scripts\d0f276a4-7717-4b52-90d5-4cd02e7092f9\s4s.out.mlod'.
File name: 'C:\ProgramData\S4Studio\Scripts\d0f276a4-7717-4b52-90d5-4cd02e7092f9\s4s.out.mlod'
at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.File.OpenRead(String path)
at S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass46_0.<ImportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---
If I close Blender before, I get a slightly different error message:
The Sims 4 Studio - Version 3.2.0.3
System.AggregateException: One or more errors occurred. (Could not find file 'C:\ProgramData\S4Studio\Scripts\64dca44e-526b-4c24-993a-a7f3c45b0bf0\s4s.out.mlod'.)
---> System.IO.FileNotFoundException: Could not find file 'C:\ProgramData\S4Studio\Scripts\64dca44e-526b-4c24-993a-a7f3c45b0bf0\s4s.out.mlod'.
File name: 'C:\ProgramData\S4Studio\Scripts\64dca44e-526b-4c24-993a-a7f3c45b0bf0\s4s.out.mlod'
at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.File.OpenRead(String path)
at S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass46_0.<ImportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---
Meanwhile I am really frustrated, maybe someone here can help me?
after some successful years with Blender 2.79 and an old version of S4S I finally switched to the current version (Star) and Blender 3.3.4 today. After first difficulties I could also install the necessary tools at Blender, S4S has all rights and i'm Admin on my Laptop. I've been trying to find a solution for 4 hours now (including reinstalling both programs) and still get an error message every time I want to import something. Even if I just export an existing mesh (from EA), open it with Blender, do NOTHING, save and want to import it again:
The Sims 4 Studio - Version 3.2.0.3
System.AggregateException: One or more errors occurred. (Could not find file 'C:\ProgramData\S4Studio\Scripts\d0f276a4-7717-4b52-90d5-4cd02e7092f9\s4s.out.mlod'.)
---> System.IO.FileNotFoundException: Could not find file 'C:\ProgramData\S4Studio\Scripts\d0f276a4-7717-4b52-90d5-4cd02e7092f9\s4s.out.mlod'.
File name: 'C:\ProgramData\S4Studio\Scripts\d0f276a4-7717-4b52-90d5-4cd02e7092f9\s4s.out.mlod'
at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.File.OpenRead(String path)
at S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass46_0.<ImportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---
If I close Blender before, I get a slightly different error message:
The Sims 4 Studio - Version 3.2.0.3
System.AggregateException: One or more errors occurred. (Could not find file 'C:\ProgramData\S4Studio\Scripts\64dca44e-526b-4c24-993a-a7f3c45b0bf0\s4s.out.mlod'.)
---> System.IO.FileNotFoundException: Could not find file 'C:\ProgramData\S4Studio\Scripts\64dca44e-526b-4c24-993a-a7f3c45b0bf0\s4s.out.mlod'.
File name: 'C:\ProgramData\S4Studio\Scripts\64dca44e-526b-4c24-993a-a7f3c45b0bf0\s4s.out.mlod'
at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.File.OpenRead(String path)
at S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass46_0.<ImportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---
Meanwhile I am really frustrated, maybe someone here can help me?