Post by manjatua on Mar 2, 2023 19:28:57 GMT -5
Hi there!
I've been at this thing for days now ... I just can't seem to figure it out. Have read almost every thread possible...
I imported custom cc (Severinka Horse models) and edited those to be in a different pose. Now when I try to upload the new mesh it keeps giving me this error:
I have only adjusted the positioning of the mesh a little bit to change up the pose. Could someone please help me with this? Here's the blender file I use and the package:
Link to files
Any help would be greatly appreciated !!
( I have tried all the UV stuff, corresponding cut numbers etc. Also checked my settings and gave S4 studio access and such... checked my folder settings.. I have sims installed in the program files (86x) folder, so maybe that's the issue? I don't know..)
EDIT: Okay.. so it definitely has something to do with the manes.. it imports fine without the second mesh (mane & tail) How can I fix this, I gave them the corresponding cuts but the second mesh won't show up? Probably because of the transparency?
link
I've been at this thing for days now ... I just can't seem to figure it out. Have read almost every thread possible...
I imported custom cc (Severinka Horse models) and edited those to be in a different pose. Now when I try to upload the new mesh it keeps giving me this error:
System.AggregateException: Er zijn één of meer fouten opgetreden. ---> System.IO.FileNotFoundException: Kan bestand C:\ProgramData\S4Studio\Scripts\12f46ccb-280e-4bbd-9a8f-36edb4d53a33\s4s.out.mlod niet vinden.
bij System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
bij System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
bij System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
bij S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
bij S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
bij System.Threading.Tasks.Task.InnerInvoke()
bij System.Threading.Tasks.Task.Execute()
--- Einde van intern uitzonderingsstackpad ---
---> (Interne uitzondering #0) System.IO.FileNotFoundException: Kan bestand C:\ProgramData\S4Studio\Scripts\12f46ccb-280e-4bbd-9a8f-36edb4d53a33\s4s.out.mlod niet vinden.
Bestandsnaam: C:\ProgramData\S4Studio\Scripts\12f46ccb-280e-4bbd-9a8f-36edb4d53a33\s4s.out.mlod
bij System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
bij System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
bij System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
bij S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
bij S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
bij System.Threading.Tasks.Task.InnerInvoke()
bij System.Threading.Tasks.Task.Execute()<---
bij System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
bij System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
bij System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
bij S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
bij S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
bij System.Threading.Tasks.Task.InnerInvoke()
bij System.Threading.Tasks.Task.Execute()
--- Einde van intern uitzonderingsstackpad ---
---> (Interne uitzondering #0) System.IO.FileNotFoundException: Kan bestand C:\ProgramData\S4Studio\Scripts\12f46ccb-280e-4bbd-9a8f-36edb4d53a33\s4s.out.mlod niet vinden.
Bestandsnaam: C:\ProgramData\S4Studio\Scripts\12f46ccb-280e-4bbd-9a8f-36edb4d53a33\s4s.out.mlod
bij System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
bij System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
bij System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
bij S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
bij S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
bij System.Threading.Tasks.Task.InnerInvoke()
bij System.Threading.Tasks.Task.Execute()<---
I have only adjusted the positioning of the mesh a little bit to change up the pose. Could someone please help me with this? Here's the blender file I use and the package:
Link to files
Any help would be greatly appreciated !!
( I have tried all the UV stuff, corresponding cut numbers etc. Also checked my settings and gave S4 studio access and such... checked my folder settings.. I have sims installed in the program files (86x) folder, so maybe that's the issue? I don't know..)
EDIT: Okay.. so it definitely has something to do with the manes.. it imports fine without the second mesh (mane & tail) How can I fix this, I gave them the corresponding cuts but the second mesh won't show up? Probably because of the transparency?
link