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Post by sheepyshu on Mar 8, 2023 8:25:25 GMT -5
Hi everyone, I've been working on a hair mesh that appears to "break" or have holes appear when I adjust the test sim's facial structure. Here are some pictures showing the problem: imgur.com/a/4s7fwt5It looks perfectly fine on some facial structures, as shown in the first two images, but then breaks, as shown in the last three. The strands of hair I added also sink into the jaw when the jaw is made larger. Does anyone know how to fix this? Thank you! Edited to add links to both the blend and package files
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Post by mauvemorn on Mar 8, 2023 16:32:51 GMT -5
Hi. You need to clean up the weights. Delete all brow, cheek, chin, glasses, eye vertex groups from the list. Then select the head bone and, using gradient tool, paint the mesh like it is right now, it will just give you nicer transition and will remove spine weights from random places. Then click on normalize all Here is an example of where those buttons are .
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